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For (Mount & Blade) Weapons, see Weapons.

Some of these stats may be obtained by subtracting the modifiers and thus verify=? There are more than version of certain weapons and have the same name. In some cases, the simple modifier might actually be a new weapon with the same name

ModifiersEdit

Modifiers add or subtract to the base weapon to their appropriate statistic. The primary modifier, the secondary modifier, and then the weapon name, respectively, is what the weapon is called and the weapon name will always be present but the primary and secondary modifiers may or may not be present (e.g. Good Pistol, Heavy Club, Balanced Good Broadsword). Some weapons may not have certain modifiers available to them (e.g. You may never see a Masterwork Good Pistol). Some weapons may be confused with having a modifier such as the "Strong Longbow" but are actually the name of the item. Grenades and ammunition have no modifiers. Weapons with negative modifiers that push the weapon stats to 0 lose or may not show its stat (e.g. A bent pistol has a -3 damage modifier and it's thrust damage is 3 and thus is not displayed).

Primary ModifierEdit

Modifier Strength Req (Power Draw Req) Speed Damage(Bow Damage) Cost
Masterwork +6 (+4) +1 +9 (+5) +1650%
Tempered - - +4 (+670%)
Strong +2(+2) -3 +3 +360%
Balanced - +3 +3 (+250%)
Heavy +1 -2 +2 +20%(+90%?)
Chipped - - -1 (-28%)
Rusty - - -3 (-45%)
Cracked - - -5 (-50%)
Bent - -3 -3(-3) (-35%)

Primary Ammunition ModifiersEdit

Modifier Amount Damage Weight Cost
Large Bag +2 - +

Secondary Ammuntion ModifiersEdit

Modifier Amount Damage Cost
Bent - -3 -%
Heavy -2 +2

Melee WeaponsEdit

One-handed weaponsEdit

One-handed Weapons are usually fast, light, and can be used with a shield. On the downside, they have a shorter reach and don't deal as much damage as Two-handed Weapons or Polearms.

Weapon Str Speed Reach Swing Thrust Weight Base Value Other
Bludgeon - 95 65 9b - 1.0 10 -
Broadsword
Broadsword
10 87 110 23c 18p 1.5 400 -
Carpenter Axe
Carpenter Axe
7 85 60 22c - 1.5 100 Bonus against shields
Chekan
Chekan
11 93 70 25p - 1.5 700 -
Club
Club WFaS
12 98 60 28b - 2.3 850 Can crush through blocks
Cossack Saber
Cossack Saber
7 101 95 22c - 1 625 -
Crowbill
Crowbill
9 96 60 24p - 1.3 650 -
Eastern Broadsword
Eastern Broadsword
- 97 105 25c 17p 1.5 3000 -
Flanged Mace
Flanged Mace
12 99 55 29b - 2 1200 Can crush through blocks
Good Broadsword
Good Broadsword
10 88 110 26c 21p 1.5 800 -
Good Broadsword
Good Broadsword
10 84 117 32c 25p 1.8 2000 -
Good Short Broadsword
GoodShortBroadsword1
9 98 90 28c 20p 1.5 1000 -
Good Short Broadsword
GoodShortBroadsword2
9 96 95 29c 20p 1.5 1200 -
Good Chekan
GoodChekan
12 94 70 28c - 1.5 900 -
Good Crowbill 10 98 60 27p - 1.3 850 -
Good Hatchet 9 99 60 30c - 1.8 1450 Bonus against shields
Good Sword
Good Sword
- 102 100 - 23p .8 500 -
Good Sword - 104 97 - 25c .8 650 -
Good Sword
Good Sword
- 106 100 - 27p .8 800 -
Good Sword
Good Sword
- 108 100 - 30p 1 1250 -
Good Yataghan - 104 80 26c - 1 1200 -
Hand-crafted Broadsword
Hand-Crafted Broadsword
10 85 105 32c 24p 1.8 18000 Purchased from town weapon masters
Hand-crafted Czekan
Hand-Crafted Czekan
13 79 70 29p - 1.5 20000 Purchased from town weapon masters
Hand-crafted Damascus steel Saber
Hand-Crafted Damascus Steel Saber
9 90 93 32c - 1.3 14000 Purchased from town weapon masters
Hand-crafted Rapier
Hand-Crafted Rapier
- 106 100 - 30p 1 16000 Purchased from town weapon masters
Hand-crafted Saber
Hand-Crafted Saber
8 100 95 29c - 1.3 11000 Purchased from town weapon masters
Hatchet
Hatchet WFaS
8 102 50 28c - 1.3 1200 Bonus against shields
Koncerz
Koncerz
9 91 125 - 27p 1.5 2900 Can crush through blocks
Mace
Mace
12 100 55 26b - 2 750 Can crush through blocks
Old Broadsword 9 86 110 21c 16p 1.5 300 -
Old Hatchet
OldHatchet
8 100 50 20C - 1.3 650 Bonus against shields
Old Short Broadsword
OldShortBroadsword
8 92 95 19c 14p 1.5 250 -
Saber
Saber650
7 94 95 22c - 1.3 650 -
Saber
Saber950
7 95 95 24c - 1.3 950 -
Saber
Saber800
7 97 95 24c - 1.3 800 -
Saber
Saber
7 96 95 25c - 1.3 1100 -
Saber
Saber 26c
7 93 85 26c - 1 1300 -
Saber 8 94 90 28c - 1.3 1450 -
Saber
Saber 30c
8 95 90 30c - 1.3 1600 -
Scottish Broadsword
Scottish Broadsword
10 94 105 32c 20p 1.8 3000 -
Short Broadsword
Short Broadsword
9 90 100 22c 15p 1.5 450 -
Simple Cossack Saber
SimpleCossackSaber
7 98 95 20c - 1 300 -
Simple Hatchet
SimpleHatchet
8 97 60 23c - 1.5 800 Bonus against shields
Simple Saber
SimpleSaber330
7 92 95 20c - 1.3 330 -
Simple Saber
SimpleSaber380
7 95 95 21c - 1.2 380 -
Simple Saber
SimpleSaber420
7 93 95 22c - 1.3 420 -
Simple Saber
SimpleSaber400
7 94 90 22c - 1.3 400 -
Simple Saber
SimpleSaber525
7 94 95 24c - 1.3 525 -
Simple Saber 7 95 90 24c - 1.3 500 -
Simple Saber
SimpleSaber300
7 97 85 25c - 1 300 -
Simple Tatar Saber
SimpleTatarSaber
- 103 100 20c - 1 850 -
Simple Yataghan
SimpleYataghan
- 80 102 21c - 1 425 -
Tatar Saber
Tatar Saber
- 105 100 21c - 1 1200 -
Thrusting Sword
Thrusting Sword 23p
- 96 100 - 19p 1 200 -
Thrusting Sword
Thrusting Sword 21 p
- 100 97 - 21p .8 300 -
Thrusting Sword
Thrusting Sword 23p
- 99 100 - 23p 1 370 -
Yataghan
Yataghan
- 104 80 24c - 1 750 -

Two-handed weaponsEdit

Two-handed weapons include large axes and swords. They can deal more damage per-hit and have a longer reach than their one-handed counterparts, but you cannot use a shield with them and they generally attack more slowly. In With Fire and Sword, the selection of two-handed weapons is far more limited than in Mount&Blade or Warband, and no two-handed weapons can be used on horseback. They do, however, provide high damage, and all two-handed weapons deal increased damage vs. shields. 

Weapon Str Speed Reach Swing Thrust Weight Base Value Other
Claymore
Claymore +40
13 88 125 40c 22p 3 -

Bonus against shields

Cannot be used on horseback

Claymore
Claymore
13 92 125 34c 30p 3 -

Bonus against shields

Cannot be used on horseback

Hand-crafted Pole-axe
Hand-Crafted Pole-Axe
12 80 120 36c - 2.3 -

Bonus against shields

Cannot be used on horseback

Can crush through blocks

Purchased from town weapon masters

Hand-crafted Two-handed Sword
Hand-Crafted Two-Handed Sword
13 80 125 37c 33c 3 -

Bonus against shields

Cannot be used on horseback

Purchased from town weapon masters

Lumberman Axe
Lumberman Axe
8 89 80 25c - 2 -

Bonus against shields

Cannot be used on horseback

Pole-axe
Pole-axe
11 83 120 37c - 2.3 -

Bonus against shields

Cannot be used on horseback

Can crush through blocks

Pole-axe
Pole-axe +42
11 86 117 42c - 2.5 -

Bonus against shields

Cannot be used on horseback

Can crush through blocks

Two-handled Sword
Two-handled sword 37c
14 84 140 37c 30p 4 -

Bonus against shields

Cannot be used on horseback

Can crush through blocks

Two-handled Sword
Two-handled sword
14 80 140 43c 22p 4.5 -

Bonus against shields

Cannot be used on horseback

Can crush through blocks


PolearmsEdit

Polearm weapons include spears, lances, and halberds. Generally, they have a longer reach than other weapons, though this can be a disadvanged in close-quarters fighting. Many polearms require both hands to wield, and as such cannot be used in conjunction with a shield. As in the original Mount&Blade games, lances can be "couched" to deal heavy damage while mounted and charging.

Weapon Str Speed Reach Swing Thrust Weight Base Value Other
 Balanced Pike
Pike WFaS
8 78 325 - 31p 2 -

Cannot be used on horseback

Can crush through blocks

Cavalry Lance
Cavalry Lance
7 84 160 - 24p 1 - Can crush through blocks
Cavalry Lance
Cavalry Lance
9 78 180 - 26p 1.3 - Can crush through blocks
Halberd
Halberd
12 77 160 24c 26p 3 -

Cannot be used on horseback

Can crush through blocks

Hussar Lance
Hussar Lance
12 62 320 - 26p 2.5 - Can crush through blocks
Hussar Lance
Hussar Lance
12 55 320 - 30p 2.5 - Can crush through blocks
Lance
Lance WFaS
8 81 190 - 25p 1.3 - Can crush through blocks
Old Pike
Pike WFaS
7 74 320 - 20p 1.8 -

Cannot be used on horseback

Can crush through blocks

Pike
Pike WFaS
7 79 320 - 23p 1.8 -

Cannot be used on horseback

Can crush through blocks

Pike
Pike WFaS
8 75 325 - 28p 2 -

Cannot be used on horseback

Can crush through blocks

Pitchfork
Pitchfork
- 82 165 - 16p 1.8 - -
Scythe
Scythe WFaS
- 79 180 16c 12p 2 - -
Simple Lance
Lance WFaS
- 85 175 - 23p 1 - Can crush through blocks
Simple Pike
Pike WFaS
7 73 325 - 26p 2 -

Cannot be used on horseback

Can crush through blocks

Sovnya
Sovnya
- 79 150 26c 24p 2.5 - -

Ranged WeaponsEdit

With Fire and Sword introduces firearms to Mount&Blade gameplay, significantly changing battle strategies. Bows are still available in various forms as well, but crossbows are not. Throwing weapons have been replaced by grenades, which can deal heavy damage to many troops at once. Grenades, however, are single-use weapons and do not refill as other ammunition does. 

FirearmsEdit

Firearms generally fall into three main categories: pistols, carbines, and muskets. Pistols and carbines can be used while mounted; muskets cannot. Firearms can also be used as improvised melee weapons. By pressing "x", the weapon can be used in melee combat, though the damage is quite low compared with other weapons.  

Weapon Str Ranged Accuracy Ranged Speed Swing Thrust Melee Speed Weight Base Value Other
Double-barreled Dutch Carbine
Double-Barreled Dutch Carbine
9 80p 80 32 10b 5b 85 5.3 - Purchased from town weapon masters
Double-barreled Dutch Pistol
Double-Barreled Dutch Pistol
8 85p 85 46 7b 3b 95 3.3 - Purchased from town weapon masters
Double-barreled Miquelet Pistol
Double-Barreled Miquelet Pistol
8 80p 82 44 7b 3b 95 3.3 - Purchased from town weapon masters
Dutch Pistol
Double-Barreled Dutch Pistol
6 81p 82 63 7b 3b 95 2.3 - Purchased from town weapon masters
Good Pistol
Good Pistol
6 69p 73 61 7b 3b 95 2.3 - -
Good Pistol
Good Pistol
6 71p 75 59 7b 3b 95 2.5 - -
Hand-crafted Carbine
Hand-Crafted Carbine
8 90p 78 29 10b 5b 85 4.3 - Purchased from town weapon masters
Hand-crafted European Musket
Hand-Crafted European Musket
9 97p 97 40 12b 7b 75 5.8 -

Cannot be used on horseback

Purchased from town weapon masters

Hand-crafted Pistol
Hand-Crafted Pistol
6 78p 79 64 7b 3b 95 2 - Purchased from town weapon masters
Hand-crafted Turkish Musket
Hand-Crafted Turkish Musket
9 103p 95 39 12b 7b 75 6 -

Cannot be used on horseback

Purchased from town weapon masters

Handmade Firearm
Handmade Firearm
7 66p 69 23 11b 6b 75 6 - -
Handmade Firearm
Handmade Firearm
7 67p 71 23 11b 6b 75 6 - -
Matchlock Carbine
Matchlock Carbine
7 71p 72 35 10b 5b 85 5 - -
Matchlock Carbine
Matchlock Carbine
7 72p 73 36 10 5b 85 5.3 - -
Matchlock Musket
Matchlock Musket
8 79p 79 25 12b 7b 75 7 - Cannot be used on horseback
Matchlock Musket
Matchlock Musket 80p
8 80p 78 26 12b 7b 75 7.5 - Cannot be used on horseback
Matchlock Musket
Matchlock Musket
8 82p 77 26 12b 7b 75 7.8 - Cannot be used on horseback
Miquelet Carbine
Miquelet Carbine
8 81p 80 43 10b 5b 85 4.3 - -
Miquelet Musket
Miquelet Musket
9 90p 89 35 12b 7b 75 5.8 - -
Miquelet Musket
Miquelet Musket
9 93p 88 33 12b 7b 75 6.3 - Cannot be used on horseback
Old Pistol
Old Pistol
6 42p 60 43 7b 3b 95 2.5 - -
Pistol
Pistol
6 66p 67 47 7b 3b 95 2.3 - -
Simple Wheellock Carbine
Simple Wheellock Carbine
8 76p 76 40 10b 5b 85 4.5 - -
Wheellock Carbine
Wheellock Carbine
8 78p 78 42 10b 5b 85 4.3 - -
Wheellock Musket
Wheellock Musket
9 85p 86 31 12b 7b 75 6.3 - Cannot be used on horseback
Wheellock Musket
Wheellock Musket
9 88p 83 30 12b 7b 75 6.8 - Cannot be used on horseback

BowsEdit

Weapon Power Draw Damage Accuracy Speed Weight Base Value Other
Bow
Bow
2 24 96 90 1 - -
Composite Bow
Composite Bow
4 30 99 85 1.3 -
Hand-crafted Bow
Hand-Crafted Bow
6 27 93 90 1.2 - Purchased from town weapon masters
Longbow
Longbow
- 18 92 98 .8 -
Longbow
Longbow
1 19 94 94 .8 - -
Tatar Bow
Tatar Bow
5 25 94 91 1.3 - Purchased from town weapon masters
Tatar Bow
Tatar Bow
3 26 97 90 1 -

GrenadesEdit

Weapon Damage Speed Shard Radius (Paces) Damage Radius (Paces) Amount Weight Base Value
Large Grenade
Grenade
175b 65 7 2 3 4 1800
Medium Grenade
Grenade
104b 67 5 2 5 4 1400
Small Grenade
Grenade
100b 70 3 2 7 4 1000

AmmunitionEdit

Weapon Amount Damage Weight Base Value
Arrows
Arrows WFaS
27 - 2 100
Bullets
Bullets
16 +3 2 150
Bullets
Bullets
15 +4 2.5 400
Tatar Arrows
TatarArrows

27 +1 2.3 300
Barbed Arrows
Barbed Arrows
27 +2 2.5 -
Eastern Arrows
Eastern Arrows
30 +1 2.5 500
Forged Arrows
Forged Arrows
27 +3 2.8 1200
Heavy Bullets
Heavy Bullets
14 +5 3 -

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