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Sarranid Sultanate

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Sarranid

Banner of the Sarranid Sultanate

The Sarranid Sultanate is a new faction introduced in Mount&Blade: Warband, and is located in the southern deserts of Calradia. It is led by Sultan Hakim, while its rival claimant to the throne is Arwa the Pearled One. Sarranid lords are called emirs, an Arab title for a ruler.


RulersEdit

Sultan Hakim

Hakim

Initial ruler

Arwa the Pearled One

ArwaThePealedOne

Claimant

VassalsEdit

Emir Amdar

EmirAmdar

Emir Atis

EmirAtis

Emir Ayyam

EmirAyyam

Emir Azadun

EmirAzadun

Emir Biliya

Biliya

Emir Dhashwal

Dhashwal

Emir Dhiyul

Dhiyul

Emir Ghanawa

Ghanawa

Emir Ghulassen

Ghulassen

Emir Hamezan

Hamezan

Emir Hiwan

Hiwan

Emir Lakhem

Lakhem

Emir Muhnir

Muhnir

Emir Mundhalir

Mundhalir

Emir Nuam

Nuam

Emir Nuwas

Nuwas

Emir Quryas

Quryas

Emir Raddoun

Raddun

Emir Tilimsan

Tilimisan

Emir Uqais

Uqais

TacticsEdit

Also see Sarranid Sultanate Tactics.

StrengthsEdit

WeaknessesEdit

  • Weak infantry.
  • Archers that are weak in melee.
  • Yields one of the poorest elite infantry troops in the game.

SummaryEdit

The starting position for the player is difficult, as many bandits roam the deserts outside of villages and towns. When you can, leave the area and come back with a large force if you want to attempt to drive out the bandits. Most of their units are relatively weak, excluding some of the higher tier archers and cavalry.

The Sarranid use units and tactics that seem to be a blend between Swadian and Vaegir unit types, giving them more versatility. The Sarranid cavalry, the Sarranid Mamluke, is on a par with Swadian Knights in terms of being the toughest horsemen in the game, while their infantry and archers are closer tactically to Vaegir military units, although they are generally more heavily armored and bear heavier shields than Vaegir troops. Their weakness lies in a lack of specialization arising from this blending. While their archers are relatively tough in melee, they are not as devastating in their main role as archers. Similarly their infantry have throwing weapons, but lack staying power in melee combat, and their horsemen are slightly less well armored than their Swadian counterparts (but still quite powerful), and carry more blunt weapons to capture prisoners.

Used well, the Sarranids are a formidable force, but it is hard to squeeze a significant amount of damage out of the archers during a siege because they quickly exhaust their ammunition. Sarranid Master Archers are a hedged bet; they are better in melee combat, and thus a good backup when things go awry, but less effective compared to other ranged troops when things go according to plan, and ultimately may not be capable of clinching victory against powerful enemy forces. Mamlukes rule the open desert, and their blunt weapons will help them pay their recruitment costs and salaries by capturing prisoners, but their expensive horses are of no use when besieging a town or castle. Their infantry might score a few kills with throwing weapons, but when you need them to hold the line, they simply may not be capable of holding their own against other factions' infantry in a direct clash.

The Sarranid territory is mostly open desert, making battles very favorable for cavalry and archers. Unlike the Khergits, their cavalry are melee only and have no bows, making them less versatile; however, their mounted knights (Mamelukes) are some of the strongest in the game, rivaling the Swadian Knights.

Their infantry are considered the weakest in the game when compared to the other factions and are not as heavily armed as those of other factions. However, they are reliable in large numbers and can be very useful if supported.

Their archers use bows and jarids rather than crossbows and while they can out-shoot Nord Veteran Archers, they are outclassed by Vaegir Marksmen. They have a very fast rate of fire, allowing a small number of troops to lay down an impressive volley, but they are not always reliable because of the low amount of damage and poor accuracy, made worse when they spawn with jarids instead of bows.

Troop TreeEdit

Sarranid Sultanate Troop Tree
Sarranid Troop Tree
Tier 1 Sarranid Recruit
Tier 2 Sarranid Footman
Tier 3 Sarranid Skirmisher Sarranid Veteran Footman
Tier 4 Sarranid Archer Sarranid Infantry Sarranid Horseman
Tier 5 Sarranid Master Archer Sarranid Guard Sarranid Mamluke

LandEdit

The territory of the Sarranid Sultanate contains the following towns, castles, and villages:

Territory of the Sarranid Sultanate
Towns
AhmerradBariyyeDurqubaShariz
Castles
Bardaq CastleCaraf CastleDurrin CastleJameyyed CastleSamarra CastleSharwa Castle
Teramma CastleWeyyah Castle
Villages
AabAyn AssuadiDhibbainFisharaHabbaHawahaIqbaylMawitiMazigh
MijayetMit NunQalyutRushdighSekhtemShibal ZumrTamnuhTazjunatTilimsal
UnriyaUzgha

Note that, over the course of the game, other kingdoms may besiege and take over these lands and the Sultanate may gain more or less land. However, these places are the only places from which you can recruit Sarranid Troops.

The Sarranid Sultanate is the only faction in which no castle shares its name with that castle's village.

You can buy Date Fruit cheaply, which when sold to the neighboring Khergit Khanate can fetch a price of up to 100 denars.

TriviaEdit

  • The Sarranid ruler and vassals, unlike those of the other factions, wear their combat attire all the time, including in the castle halls where the other lords usually wear civilian clothing. Internally, this is because the Sarranids were not given an alternate set of clothes in their inventory and so have nothing else to wear.


Factions
Mount&Blade FactionsKhergitsNordsRhodoksSwadiansVaegirs
Warband FactionsKhergitsNordsRhodoksSarranidsSwadiansVaegirs
With Fire & Sword NationsCossacksCrimeansMuscovitesPolishSwedes
Napoleonic Wars Factions — AustriaFrancePrussiaRussiaUnited Kingdom
Viking Conquest CulturesAnglo-SaxonsBritonsFrisiansGaelsNorsemenPicts
Bannerlord Factions — AseraiBattaniansCalradic EmpireKhuzaitsSturgiansVlandians

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