The Sarranid archer is the ranged class of the Sarranid Sultanate in Multiplayer games. It lacks both particularly powerful bows like the strong bows used by Khergits and Vaegirs and powerful arrows like the Bodkin and Khergit arrows used by Nords and Khergits, respectively. Nonetheless, nomad bows and barbed arrows can be deadly.
Whereas most archers get a free low-damage, rapid-shooting bow, but can spend money to get something more powerful (albeit slower), the Sarranid archer gets a free low-damage, rapid-shooting bow (the same one received by Khergits and Vaegirs), but can upgrade to even even lower damage, even faster-shooting bow (the same one received for free by the Nords). Worth it? Hard to say. Generally, Sarranid archers are the most cheaply-equipped class in the game, ahd Sarranids who do well will rapidly run out of things to spend their money on. (Even faster than archers in general, who are typically the most cheaply-equipped of the three classes.)
When facing Khergits or Vaegirs, they should be on the lookout for more powerful bows (such as the war bow) if rate of fire is not of great importance. Nord long bow is also an option, being slightly more powerful but at a significant expense of speed.
Having no shield available, unless planning to pick up one from a fallen soldier they should take a second quiver of arrows, which makes up for the fast rate of fire of their bows.
Bot Sarranid archers are strangely constructed, with no power draw (meaning that, theoretically, they shouldn't even be able to draw their nomad bows), greater proficiency with their sword sidearms than with their bows, and an inexplicably high ride skill.
Sarranid Archer (multiplayer) - Default Stats and Equipment