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For the ranged weapons featured in Mount&Blade: With Fire & Sword, see Ranged Weapons (With Fire & Sword).
HuntingBow

The Hunting Bow is a common example of Calradian ranged weapons.

Ranged Weapons are the alternative to hand-to-hand combat. They are very useful in most situations, but are difficult to handle effectively against enemies that manage to get in close. This means that a short-range melee weapon is still a good idea, even if you want to specialize in archery.

The "Speed" stat determines the rate of fire. All projectiles drop at the same rate, so range is determined by the projectile's flight speed as well as its trajectory. The speed of any given projectile is a hidden value not shown in-game, and must be discovered by accessing the document "item_kinds1.txt" in the "Native" module folder.

Other than bows, crossbows, and thrown weapons, Warband features the the hidden Flintlock Pistol which cannot be seen in the game without cheating or editing the game code.

If any ranged weapons run out of ammunition in the field, players may pick up dropped quivers. Additionally, both Warband and With Fire & Sword permit players to pick up arrows, bolts, and some thrown weapons from the terrain, which may then be fired again.

Ranged weapons and projectiles may also have modifiers.

An important thing to remember when using ranged weapons is that when firing in third person view, the shot is actually aimed about a foot and a half below the targeting reticule when at point blank range, meaning that different levels of compensation are needed to accurately hit targets between the two views at the same range.

Stats[]

  • Name: The name of the weapon. This may include a single modifier, indicating improved or reduced stats.
  • Type of handling: Certain thrown weapons may be wielded as melee weapons by toggling the weapon mode ("X" by default). Other ranged weapons can only be used from a distance.
  • Sell price: Without any modifiers, this price is exactly one tenth of the true value of the item, and one twentieth of the purchase value from a store. When looted from battle, items will display their true value. Modifiers will change this value.
  • Weight: Affects overall encumbrance (the speed at which you travel). This also increases the delay after parrying or blocking before another attack can be made with the weapon. Blocking a high weight weapon with a low weight weapon results in a short stun period. With the roles reversed, the result is a standard block of the lighter weapon. The weight of the weapon also affects its ability to crush through blocks. For most ranged weapons outside of those with melee capability, the weight only serves to encumber the wielder.
  • Damage "c" (cutting): Damage dealt by swinging the weapon. Cutting weapons often do bonus damage against lightly armored targets, but deal significantly lower damage to heavily armored assailants (compared to piercing and blunt damage). Throwing Axes, Throwing Daggers, and Throwing Knives inflict this type of damage, as well as the various Throwing Spears and Javelins when swung in melee.
  • Damage "p" (pierce): Damage dealt by firing bows, crossbows, and using Javelins or Throwing Spears. Piercing weapons have higher armor penetration than cutting weapons without losing as much effectiveness against lightly armored targets compared to blunt weapons.
  • Damage "b" (blunt): Stones and arena weapons are currently the only ranged weapons that deal blunt damage.
  • Accuracy: The maximum effective accuracy of the weapon once the optimum proficiency is reached. The minimum proficiency needed increases alongside the weapon's base damage. Exclusive to ranged weapons.
  • Speed rating: Affects attack and block speed, as well as weapon speed bonus (bonus damage based on weapon speed while attacking). This also affects the weapon's ability to crush through blocks. For ranged weapons without a melee mode, this only shows the rate of fire and reload speed of the weapon
  • Missile Speed: This determines how fast fired projectiles will travel. Higher rating will increase the distance a missile can travel, how much the weapon's aim must be offset to account for missile drop, the chance for the missile to bypass a blocking defender's shield, and adds bonus damage in the same way as the speed bonus for melee attacks.
  • Weapon Length: This attribute is exclusive to certain thrown weapons when used as a melee weapon.
  • Requirements: Many ranged weapons require a certain level of Strength, Power Draw, or Power Throw in order to be used.

Types[]

There are three types of ranged weapons in the game.

Bows[]

Bows are the standard ranged weapon. They are cheaper and can have larger supplies of ammunition than alternative weapons, but their accuracy and damage suffer with low proficiency.

▼ Show/Hide Bows ▼
Weapon Weight Damage Accuracy Speed Missile Speed Draw Base Value Modifiers
Hunting Bow
HuntingBow
1.0 15p 99 100 52 - 17 Cracked, Bent, Strong, Masterwork
Khergit Bow
KhergitBow
1.3 21p 99 90 57 3 269 Cracked, Bent, Strong, Masterwork
Long Bow
LongBow
1.8 22p 99 79 56 3 145 Cracked, Bent, Strong, Masterwork
Nomad Bow
NomadBow
1.3 20p 99 94 56 2 164 Cracked, Bent, Strong, Masterwork
Short Bow
ShortBow
1.0 18p 99 97 55 1 58 Cracked, Bent, Strong, Masterwork
Strong Bow
StrongBow
1.3 23p 99 88 58 3 437 Cracked, Bent, Masterwork
War Bow
WarBow
1.5 25p 99 84 59 4 728 Cracked, Bent, Strong, Masterwork
▲ Show/Hide Bows ▲


Crossbows[]

Crossbows do more base damage than other ranged weapons, but they don't receive the same damage bonuses from player skills, and so they quickly fall behind.

▼ Show/Hide Crossbows ▼
Weapon Weight Damage Accuracy Speed Missile Speed Str Base Value Horseback Modifiers
Crossbow
Crossbow
3.0 49p 99 43 66 8 182 No Cracked, Bent, Masterwork
Heavy Crossbow
HeavyCrossbow
3.5 58p 99 41 68 9 349 No Cracked, Bent, Masterwork
Hunting Crossbow
HuntingCrossbow
2.3 37p 99 47 50 - 22 Yes Cracked, Bent, Masterwork
Light Crossbow
LightCrossbow
2.5 44p 99 45 59 8 67 Yes Cracked, Bent, Masterwork
Siege Crossbow
SiegeCrossbow
3.8 63p 99 37 70 10 683 No Cracked, Bent, Masterwork
▲ Show/Hide Crossbows ▲


Thrown Weapons[]

Thrown Weapons are ranged weapons cast directly from the hand. They suffer from very low ammunition counts and can be quite expensive, but offer excellent damage.

▼ Show/Hide Thrown weapons ▼
Weapon Stack Weight Throw Damage Swing/Thrust Throw Speed Missile Speed Throw Base Value
Modifiers
Darts
Darts
7 5.0 22p - 95 28 1 155 Bent, Balanced, Heavy, Large Bag
Heavy Throwing Axes
HeavyThrowingAxes
4 5.0 44c 32c/ - 97
97
18 4 620 Bent, Balanced, Large Bag
Jarids
Jarids
4 4.0 45p 16c/20p 89
93
24 2 560 Bent, Balanced, Heavy, Large Bag
Javelins
Javelins
5 5.0 34p 12c/14p 91
95
25 1 300 Bent, Balanced, Heavy, Large Bag
Light Throwing Axes
LightThrowingAxes
4 5.0 35c 26c/ - 99
99
18 2 360 Bent, Balanced, Large Bag
Stones
Stones
18 4.0 11b - 97 30 - 1 Large Bag
Throwing Axes
ThrowingAxes
4 5.0 39c 29c/ - 98
98
18 3 490 Bent, Balanced, Large Bag
Throwing Daggers
ThrowingDagger
13 3.5 25c - 110 24 - 193 Bent, Balanced, Heavy, Large Bag
Throwing Knives
ThrowingKnives
14 3.5 19c - 121 25 - 76 Bent, Balanced, Heavy, Large Bag
Throwing Spears
ThrowingSpears
4 4.0 44p 18c/23p 87
91
22 2 525 Bent, Balanced, Heavy, Large Bag
War Darts
WarDarts
7 5.0 25p - 93 27 1 285 Bent, Balanced, Heavy, Large Bag
▲ Show/Hide Thrown weapons ▲


Modifiers[]

The following modifiers can be found on ranged weapons.

Modifier Requirement Speed Damage Cost
Masterwork +4 +1 +5 +1650%
Strong +2 -3 +3 +360%
Balanced - +3 +3 +250%
Heavy +1 -2 +2 +90%
Bent - -3 -3 -35%
Cracked - - -5 -50%
Equipment
Melee weaponsOne-handed weapons (WF&S) • Two-handed weapons
Two-handed/One-handed weaponsPolearms (WF&S) • Polearm/Two-handed weapons
Ranged weaponsBows (WF&S) • CrossbowsThrown weaponsFirearms (WF&S)
ArmorBody Armor (WF&S) • Helmets (WF&S) • Gloves (WF&S)
Boots (WF&S) • Shields (WF&S)
Other — HorsesArena Equipment
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