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Prosperity

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Prosperity measures the wealth of a town, village or castle.

The prosperity of fiefs determines tax revenue and slightly affects prices of any goods sold there.

Increases in ProsperityEdit

TownsEdit

The following events will raise the prosperity of a town:

  • A caravan belonging to the town arrives at its destination.
  • A group of farmers from the town arrives at its destination.
  • The player completes an economic quest for the town.

Note that towns increase in prosperity at a slower rate than villages.

VillagesEdit

The following events will raise the prosperity of a village:

  • A group of farmers from the village arrives at its destination.
  • The player completes an economic quest for the village.
  • The player purchases items or cattle from the village.
  • The player builds a mill in the village.

CastlesEdit

  • The prosperity of a castle follows the prosperity of its village.

Decreases in ProsperityEdit

The following events will lower the prosperity of a town:

TownsEdit

  • A caravan belonging to the town is attacked, and does not reach its destination.
  • A group of farmers from the town is attacked and does not reach its destination.
  • The town is besieged.

VillagesEdit

The following events will lower the prosperity of a village:

  • A group of farmers from the village is attacked and does not reach its destination.
  • The village is attacked or infested by bandits.

A raid will reset a villages prosperity to the minimum value.

CastlesEdit

  • The prosperity of a castle follows the prosperity of its village.
  • The castle is besieged.

SiegesEdit

As long as a town or castle is under siege, they will have a 33% chance to lose 1 prosperity every 24 hours. If they are conquered, they will lose 5 points of prosperity.

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