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Prosperity

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Prosperity

The highest possible prosperity.

Prosperity measures the wealth of a town, village or castle.

The prosperity of fiefs determines tax revenue and slightly affects prices of any goods sold there.

LabelsEdit

Prosperity can be anywhere from 0-100.

ValueLabel
0-19Very Poor
20-39Poor
40-59Average
60-79Rich
80-100Very Rich

Increases in ProsperityEdit

TownsEdit

The following events will raise the prosperity of a town:

  • A caravan belonging to the town arrives at its destination.
  • A group of farmers from the town arrives at its destination.
  • The player completes an economic quest for the town.

Note that towns increase in prosperity at a slower rate than villages.

VillagesEdit

The following events will raise the prosperity of a village:

  • A group of farmers from the village arrives at its destination.
  • The player completes an economic quest for the village.
  • The player purchases items or cattle from the village.
  • The player builds a mill in the village.

CastlesEdit

  • The prosperity of a castle follows the prosperity of its village.

Decreases in ProsperityEdit

The following events will lower the prosperity of a town:

TownsEdit

  • A caravan belonging to the town is attacked, and does not reach its destination.
  • A group of farmers from the town is attacked and does not reach its destination.
  • The town is besieged.

VillagesEdit

The following events will lower the prosperity of a village:

  • A group of farmers from the village is attacked and does not reach its destination.
  • The village is attacked or infested by bandits.

A raid will reset a village's prosperity to the minimum value (mills increase this value).

CastlesEdit

  • The prosperity of a castle follows the prosperity of its village.
  • The castle is besieged.

SiegesEdit

As long as a town or castle is under siege, they will have a 33% chance to lose 1 prosperity every 24 hours. If they are conquered, they will lose 5 points of prosperity.

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