This article is about content that has yet to be released. The information may change before its release.
General Information


PC, PlayStation 4, Xbox One
Release Date(s)
To be announced
Action RPG, Strategy, Simulation
Single-player, Multi-player

Mount&Blade II: Bannerlord is a sandbox action-RPG strategy hybrid and the next installment in the Mount&Blade franchise, acting as a prequel to Mount&Blade: Warband.

The game is currently under development by TaleWorlds.


The events of Bannerlord take place 200 years before the start of Warband, witnessing the last years of the Calradic Empire and the rise of the kingdoms from which Swadians, Rhodoks, Nords, Khergits, Vaegirs and Sarranids all claim descent.


The factions present in Bannerlord are ancestral to those of Warband, and will have some of their descendant factions' traits. Additionally there will be lesser, minor factions akin to bandits and mercenaries for the player to ally with in his/her exploration of Imperial Calradia.

  • The Calradic Empire is where the Players find themselves involved at the beginning of the game. While far past the height of its power, the Empire's military has been honed throughout the generations and is still a force to be reckoned with, employing cataphracts and spearmen along with archers to devastating effect.
  • The Vlandians are a feudal state that specializes in heavy cavalry.
  • The Sturgians inhabit the northern woodlands and are lethal axe-men and swordsmen.
  • The Aserai inhabit the more desertic lands of Calradia and combine footmen and horsemen in battle.
  • The Khuzaits are a steppe tribe and make heavy use of horse archery.
  • The Battanians are famed for their marksmanship as archers throughout Calradia.

Changes from Warband


Character customization interface for exchanging armor. Note the horse has separate armor and many new armor pieces are included.

Very little is known except Taleworlds claims there will be "many exciting and highly requested new features" and that it will include "up-close and personal medieval combat on a huge scale, bigger, bloodier and more intense than ever before". This affirmed that they will implement what the fans want in Mount&Blade II: Bannerlord. Taleworlds are going to be incorporating aspects from mods, such as the Diplomacy mod to enhance gameplay.

Gameplay related features are also being upgraded with a new inventory interface and better artificial intelligence. The siege system is also being improved based on player feedback, with additional tactics being available during sieges.

The game's graphics have been significantly improved from its predecessor, having better shading and higher detail models. The character animations are created utilizing motion capture technology, and the facial animations will also be updated to improve upon the portrayal of emotions.

Clothing has also been changed, with the addition of pauldrons separate from armour, capes, horse armor separate from horse types and other additional items.

Weapon Crafting is a new feature. As you progress around the map, you will find weapons with unique parts which you can then apply to your own weapon, changing its statistics and appearance. For swords, the parts that can be changed are the blade, hilt, handle and pommel.


As with the previous games of the series, Bannerlord will also support mods. TaleWorlds has stated that "modding is a primary consideration when developing Bannerlord."


External link

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.