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Mercenary camp

Mercenary Camps are places in With Fire & Sword where you can hire Infantry, Marksmen, or Cavalry soldiers.

Although the mercenary camp uses the same model as a Training Field from other games on the map, they are completely different things. In a Mercenary Camp, you will meet with the Mercenary Captain and you can hire soldiers or change equipment of said soldiers.

The labels for mercenary camps are not colored as they are not subjects of any kingdom, but their locations will determine what kind of troops you will get from each camp.

These troops hired in camp start out as "Recruits" and with experience may be upgraded to "Experienced", "Veteran", and finally "Elite".

In the beginning, the troops from mercenary camps are very weak. Also, even if they are already "Elite", they aren't necessarily the best troops of their categories. The benefit of mercenary camp troops is that they can be equipped by the player.

For quick comparison: The highest buyable body armor belongs to the Swedish (58) with also the highest leg armor, (10) the most powerful ranged is the Cossack at 95 damage, this does involve a trade off however as Cossacks have the weakest armor, and neither Swedish nor Cossack Mercenaries have shields. Tatar mercenaries are good all rounders but cannot have Reiter like troops as their muskets cannot be fired from horseback. And both Polish and Muscovite mercenaries are good all rounders but have no exceptional stat. Therefore choose according to your needs.

Locations[]

Equipment[]

Troops hired from a mercenary camp start out with a default load.

For a fee, your mercenaries' equipment may be changed at the camp they are ordinarily hired from to suit your tactical needs.

New recruits will be recruited with the current configuration at an updated price.

Tatar mercenaries
Type Base Price Name Stats
Helmet (Infantry, Marksmen, Cavalry) 14 Hat Weight 1.25, +5 to head armor
50 Simple Misiurka Weight 1.5, +20 to head armor, Requires Strength 7
103 Misiurka Weight 1.5, +23 to head armor, Requires Strength 7
172 Tatar Helmet Weight 2.75, +32 to head armor, Requires Strength 9
222 Tatar Helmet Weight 3, +37 to head armor, Requires Strength 9
Body Armor (Infantry, Marksmen, Cavalry) 33 Robe Weight 3, +14 to body armor, +5 to leg armor
67 Quilted Robe Weight 3.5, +20 to body armor, +8 to leg armor
223 Chain Armor Weight 11, +26 to body armor, +18 to leg armor, Requires Strength 8
244 Simple Behterets Weight 13, +35 to body armor, +8 to leg armor, Requires Strength 8
577 Yushman Weight 18, +50 to body armor, +14 to leg armor, Requires Strength 10
Boots (Infantry, Marksmen, Cavalry) 1 Village Boots Weight 1, +2 to leg armor
10 Old Boots Weight 4, +4 to leg armor
16 Cossack Boots Weight 2, +5 to leg armor
30 Good Boots Weight 4, +6 to leg armor
48 Cavalry Boots Weight 2, +6 to leg armor
Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor
21 Kojanie perchatki Weight 0.25, +2 to body armor
80 Cavalry Gloves Weight 0.25, +3 to body armor
225 Armor Gauntlets Weight 1, +5 to body armor
350 Reiter Gauntlets Weight 1.25, +6 to body armor
Horse (Marksmen, Cavalry) 0 Dismount
120 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2
160 Steppe Horse Armor 7, Speed 47, Maneuver 45, Charge 7, Hit Points 100, Requires Riding 3
240 Courser Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4
420 Thoroughbred Horse Armor 10, Speed 48, Maneuver 52, Charge 22, Hit Points 150, Requires Riding 5
Ranged Weapon (Marksmen, Cavalry) 80 Longbow Weight 0.75, Damage 19, Accuracy 94, Speed rating 94, Requires Power Draw 1
200 Tatar Bow Weight 1, Damage 26, Accuracy 97, Speed rating 90, Requires Power Draw 3
300 Composite Bow Weight 1.25, Damage 30, Accuracy 99, Speed rating 85, Requires Power Draw 4
300 Wheellock Musket Weight 6.75, Ranged 88p, Accuracy 83, Speed rating 30, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback
530 Miquelet Musket Weight 6.25, Ranged 93p, Accuracy 88, Speed rating 33, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback
Ammunition (with Ranged Weapon) 0 Tatar Arrows Arrows 27, Weight 2.25, Piercing, +1 to damage
0 Barbed Arrows Arrows 27, Weight 2.5, Piercing, +2 to damage
0 Bodkin Arrows Arrows 27, Weight 2.75, Piercing, +3 to damage
0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage
0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage
Melee Weapon (Infantry, Marksmen, Cavalry) 250 Saber One-handed, Weight 1.25, Swing 28c, Speed rating 94, Weapon reach 90, Requires Strength 8
110 Good Yataghan One-handed, Weight 1, Swing 26c, Speed rating 106, Weapon reach 80
200 Tatar Saber One-handed, Weight 1, Swing 21c, Speed rating 105, Weapon reach 100
250 Good Crowbill One-handed, Weight 1.25, Swing 27p, Speed rating 98, Weapon reach 60, Requires Strength 10
60 Cavalry Lance Polearm (two-handed), Weight 1, Thrust 24p, Speed rating 84, Weapon reach 160, Requires Strength 7, Can crush through blocks
Shield (Infantry, Marksmen, Cavalry) 14 Solid Shield Hit points 325, Weight 2, Resistance 2, Size 70, Speed rating 96
30 Tatar Shield Hit points 400, Weight 2.25, Resistance 2, Size 70, Speed rating 94
63 Kalkan Shield Hit points 500, Weight 2.5, Resistance 3, Size 70, Speed rating 91
120 Round Shield Hit points 600, Weight 2.75, Resistance 4, Size 70, Speed rating 89
232 Steel Shield Hit points 700, Weight 5.5, Resistance 15, Size 70, Speed rating 45
Polish mercenaries
Type Base Price Name Stats
Helmet (Infantry, Marksmen, Cavalry) 10 Fur Cap Weight 1, +7 to head armor
60 Simple Misiurka Weight 1.5, +20 to head armor, Requires Strength 7
112 Rich Misiurka Weight 1.5, +25 to head armor, Requires Strength 7
178 Cabasset Weight 2.25, +33 to head armor, Requires Strength 9
302 Winged Hussar Helmet Weight 3.75, +48 to head armor, Requires Strength 11
Body Armor (Infantry, Marksmen, Cavalry) 20 Polish Dragoon Uniform Weight 1.5, +14 to body armor, +8 to leg armor
124 Armor-clad Kuntush Weight 6, +26 to body armor, +8 to leg armor
252 Chain Armor Weight 14, +33 to body armor, +10 to leg armor, Requires Strength 8
540 German Infantry Line Uniform Weight 14, +34 to body armor, +28 to leg armor, Requires Strength 9
550 Hussar Coat of Mail Weight 14, +48 to body armor, +12 to leg armor, Requires Strength 10
Boots (Infantry, Marksmen, Cavalry) 10 Old Boots Weight 4, +4 to leg armor
16 Cossack Boots Weight 2, +5 to leg armor
25 Old Cavalry Boots Weight 2, +5 to leg armor
43 Cavalry Boots Weight 2, +6 to leg armor
60 Cavalry Boots Weight 2, +6 to leg armor
Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor
21 Kojanie perchatki Weight 0.25, +2 to body armor
80 Cavalry Gloves Weight 0.25, +3 to body armor
225 Armor Gauntlets Weight 1, +5 to body armor
350 Reiter Gauntlets Weight 1.25, +6 to body armor
Horse (Marksmen, Cavalry) 0 Dismount
100 Saddle Horse Armor 7, Speed 40, Maneuver 45, Charge 7, Hit Points 110, Requires Riding 2
160 Hunter Armor 10, Speed 42, Maneuver 43, Charge 12, Hit Points 140, Requires Riding 4
240 Courser Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4
420 Thoroughbred Horse Armor 10, Speed 48, Maneuver 52, Charge 22, Hit Points 150, Requires Riding 5
Ranged Weapon (Marksmen, Cavalry) 50 Pistol Weight 2, Ranged 48p, Accuracy 66, Speed rating 45, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6
260 Tatar Bow Weight 1, Damage 26, Accuracy 97, Speed rating 90, Requires Power Draw 3
340 Wheellock Carbine Weight 4.25, Ranged 78p, Accuracy 78, Speed rating 42, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8
310 Good Pistol Weight 2, Ranged 67p, Accuracy 70, Speed rating 60, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6
360 Wheellock Musket Weight 6.25, Ranged 85p, Accuracy 86, Speed rating 31, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback
Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage
0 Barbed Arrows Arrows 27, Weight 2.5, Piercing, +2 to damage
0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage
0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage
0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage
Melee Weapon (Infantry, Marksmen, Cavalry) 215 Good Sword One-handed, Weight 0.75, Thrust 25p, Speed rating 104, Weapon reach 97
50 Cavalry Lance Polearm (two-handed), Weight 1, Thrust 22p, Speed rating 88, Weapon reach 160, Requires Strength 6, Can crush through blocks
60 Pike Polearm (two-handed), Weight 1.75, Thrust 23p, Speed rating 79, Weapon reach 320, Requires Strength 7, Cannot be used on horseback, Can crush through blocks
170 Good Hatchet One-handed, Weight 1.75, Swing 30c, Speed rating 99, Weapon reach 60, Requires Strength 9, Bonus against shields
260 Saber One-handed, Weight 1.25, Swing 25c, Speed rating 96, Weapon reach 95, Requires Strength 7
Shield (Infantry, Marksmen, Cavalry) 10 Shield Hit points 250, Weight 2, Resistance 1, Size 70, Speed rating 98
31 Solid Shield Hit points 325, Weight 2, Resistance 2, Size 70, Speed rating 96
74 Tatar Shield Hit points 400, Weight 2.25, Resistance 2, Size 70, Speed rating 94
134 Kalkan Shield Hit points 500, Weight 2.5, Resistance 3, Size 70, Speed rating 91
330 Round Shield Hit points 600, Weight 2.75, Resistance 4, Size 70, Speed rating 89
Cossack mercenaries
Type Base Price Name Stats
Helmet (Infantry, Marksmen, Cavalry) 0 [Nothing]
16 Serduk Cap Weight 1, +7 to head armor
50 Simple Misiurka Weight 1.5, +20 to head armor, Requires Strength 7
89 Misiurka Weight 1.5, +22 to head armor, Requires Strength 7
117 Misiurka Cap Weight 1.75, +26 to head armor, Requires Strength 7
Body Armor (Infantry, Marksmen, Cavalry) 60 Leather-clad Zupan Weight 5, +23 to body armor, +3 to leg armor
113 Armor-clad Zupan Weight 6, +25 to body armor, +6 to leg armor
120 Serduk Zupan Weight 4, +24 to body armor, +12 to leg armor
244 Chain Armor Weight 13, +30 to body armor, +10 to leg armor, Requires Strength 8
405 Chain Mail Zupan Weight 15, +36 to body armor, +20 to leg armor, Requires Strength 9
Boots (Infantry, Marksmen, Cavalry) 6 Old Boots Weight 4, +4 to leg armor
16 Cossack Boots Weight 2, +5 to leg armor
30 Good Boots Weight 4, +6 to leg armor
45 Cavalry Boots Weight 2, +6 to leg armor
65 Good Cavalry Boots Weight 2, +7 to leg armor
Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor
21 Kojanie perchatki Weight 0.25, +2 to body armor
80 Cavalry Gloves Weight 0.25, +3 to body armor
225 Armor Gauntlets Weight 1, +5 to body armor
350 Reiter Gauntlets Weight 1.25, +6 to body armor
Horse (Marksmen, Cavalry) 0 Dismount
60 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2
80 Steppe Horse Armor 7, Speed 44, Maneuver 52, Charge 7, Hit Points 100, Requires Riding 3
120 Courser Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4
210 Thoroughbred Horse Armor 10, Speed 46, Maneuver 47, Charge 16, Hit Points 150, Requires Riding 5
Ranged Weapon (Marksmen, Cavalry) 60 Pistol Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6
480 Miquelet Carbine Weight 4.25, Ranged 81p, Accuracy 80, Speed rating 43, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8
340 Good Pistol Weight 2.25, Ranged 69p, Accuracy 73, Speed rating 61, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6
300 Wheellock Musket Weight 6.75, Ranged 88p, Accuracy 83, Speed rating 30, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback
600 Good Miquelet Musket Weight 6, Ranged 95p, Accuracy 89, Speed rating 34, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback
Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage
0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage
0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage
0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage
0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage
Melee Weapon (Infantry, Marksmen, Cavalry) 45 Lance Polearm (two-handed), Weight 1.25, Thrust 25p, Speed rating 81, Weapon reach 190, Requires Strength 8, Can crush through blocks
290 Saber One-handed, Weight 1.25, Swing 30c, Speed rating 95, Weapon reach 90, Requires Strength 8
90 Cavalry Lance Polearm (two-handed), Weight 1.25, Thrust 26p, Speed rating 78, Weapon reach 180, Requires Strength 9, Can crush through blocks
215 Cossack Saber One-handed, Weight 1, Swing 22c, Speed rating 101, Weapon reach 95, Requires Strength 7
340 Flanged Mace One-handed, Weight 2, Swing 29b, Speed rating 99, Weapon reach 55, Requires Strength 12, Can crush through blocks
Shield no equipment
Muscovite mercenaries
Type Base Price Name Stats
Helmet (Infantry, Marksmen, Cavalry) 14 Marksman Cap Weight 1, +6 to head armor
50 Paper Cap Weight 1, +17 to head armor
100 Misiurka Weight 1.5, +24 to head armor, Requires Strength 7
121 Iron Cap Weight 2, +27 to head armor, Requires Strength 8
183 Cone Weight 2.75, +34 to head armor, Requires Strength 9
Body Armor (Infantry, Marksmen, Cavalry) 230 Tegilai Weight 6, +32 to body armor, +10 to leg armor, Requires Strength 7
200 Behterets Weight 10, +29 to body armor, +11 to leg armor, Requires Strength 7
266 Moscow Reiter Uniform Weight 10, +38 to body armor, +6 to leg armor, Requires Strength 8
441 Kuyak Weight 19, +45 to body armor, +10 to leg armor, Requires Strength 10
600 Boyar Militia Uniform Weight 22, +50 to body armor, +10 to leg armor, Requires Strength 12
Boots (Infantry, Marksmen, Cavalry) 5 Village Boots Weight 1, +2 to leg armor
12 Old Boots Weight 4, +4 to leg armor
20 Cossack Boots Weight 2, +5 to leg armor
40 Good Boots Weight 4, +6 to leg armor
60 Good Cavalry Boots Weight 2, +7 to leg armor
Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor
21 Kojanie perchatki Weight 0.25, +2 to body armor
80 Cavalry Gloves Weight 0.25, +3 to body armor
225 Armor Gauntlets Weight 1, +5 to body armor
350 Reiter Gauntlets Weight 1.25, +6 to body armor
Horse (Marksmen, Cavalry) 0 Dismount
100 Saddle Horse Armor 6, Speed 40, Maneuver 40, Charge 7, Hit Points 100, Requires Riding 1
120 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2
240 Hunter Armor 10, Speed 42, Maneuver 43, Charge 12, Hit Points 140, Requires Riding 4
420 Thoroughbred Horse Armor 10, Speed 48, Maneuver 52, Charge 22, Hit Points 150, Requires Riding 5
Ranged Weapon (Marksmen, Cavalry) 60 Pistol Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6
250 Simple Wheellock Carbine Weight 4.5, Ranged 76p, Accuracy 76, Speed rating 40, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8
260 Tatar Bow Weight 1, Damage 26, Accuracy 97, Speed rating 90, Requires Power Draw 3
270 Simple Wheellock Musket Weight 6.5, Ranged 83p, Accuracy 82, Speed rating 29, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback
360 Wheellock Musket Weight 6.25, Ranged 85p, Accuracy 86, Speed rating 31, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback
Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage
0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage
0 Bodkin Arrows Arrows 27, Weight 2.75, Piercing, +3 to damage
0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage
0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage
Melee Weapon (Infantry, Marksmen, Cavalry) 150 Hatchet One-handed, Weight 1.25, Swing 28c, Speed rating 102, Weapon reach 50, Requires Strength 8, Bonus against shields
235 Saber One-handed, Weight 1.25, Swing 24c, Speed rating 95, Weapon reach 95, Requires Strength 7
250 Sovnya Polearm (two-handed), Weight 2.5, Swing 26c, Thrust 24p, Speed rating 79, Weapon reach 150
330 Club One-handed, Weight 2.25, Swing 28b, Speed rating 98, Weapon reach 60, Requires Strength 12, Can crush through blocks
250 Pole-axe Two-handed, Weight 2.25, Swing 37c, Speed rating 83, Weapon reach 120, Requires Strength 11, Bonus against shields, Cannot be used on horseback, Can crush through blocks
Shield (Infantry, Marksmen, Cavalry) 8 Solid Shield Hit points 325, Weight 2, Resistance 2, Size 70, Speed rating 96
24 Tatar Shield Hit points 400, Weight 2.25, Resistance 2, Size 70, Speed rating 94
63 Kalkan Shield Hit points 500, Weight 2.5, Resistance 3, Size 70, Speed rating 91
120 Round Shield Hit points 600, Weight 2.75, Resistance 4, Size 70, Speed rating 89
300 Steel Shield Hit points 700, Weight 5.5, Resistance 15, Size 70, Speed rating 45
European mercenaries
Type Base Price Name Stats
Helmet (Infantry, Marksmen, Cavalry) 10 Hat Weight 1, +5 to head armor
100 Simple Morion Weight 2.5, +31 to head armor, Requires Strength 9
140 Cabasset Weight 2.25, +33 to head armor, Requires Strength 9
205 Morion Weight 3, +38 to head armor, Requires Strength 9
274 Reiter Helmet Weight 3.5, +45 to head armor, Requires Strength 10
Body Armor (Infantry, Marksmen, Cavalry) 50 Bodyguard Camisole Weight 5, +20 to body armor, +4 to leg armor
151 Breastplate Weight 8, +30 to body armor, +3 to leg armor, Requires Strength 7
378 Cuirass On Leather Coat Weight 11, +42 to body armor, +4 to leg armor, Requires Strength 9
560 Pikeman Uniform Weight 14, +33 to body armor, +29 to leg armor, Requires Strength 9
760 Half-Armor Weight 18, +58 to body armor, +10 to leg armor, Requires Strength 12
Boots (Infantry, Marksmen, Cavalry) 5 Village Boots Weight 1, +2 to leg armor
16 Infantry Boots Weight 3, +5 to leg armor
30 Old Jackboots Weight 3, +8 to leg armor
45 Jackboots Weight 3, +9 to leg armor
70 Good Jackboots Weight 3, +10 to leg armor
Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor
21 Kojanie perchatki Weight 0.25, +2 to body armor
80 Cavalry Gloves Weight 0.25, +3 to body armor
225 Armor Gauntlets Weight 1, +5 to body armor
350 Armor Gauntlets Weight 1.25, +6 to body armor
Horse (Marksmen, Cavalry) 0 Dismount
100 Saddle Horse Armor 6, Speed 40, Maneuver 40, Charge 7, Hit Points 100, Requires Riding 1
120 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2
240 Hunter Armor 10, Speed 42, Maneuver 43, Charge 12, Hit Points 140, Requires Riding 4
420 Thoroughbred Horse Armor 10, Speed 46, Maneuver 47, Charge 16, Hit Points 150, Requires Riding 5
Ranged Weapon (Marksmen, Cavalry) 55 Old Pistol Weight 2.5, Ranged 42p, Accuracy 60, Speed rating 43, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6
360 Good Pistol Weight 2.5, Ranged 71p, Accuracy 75, Speed rating 59, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6
480 Miquelet Carbine Weight 4.25, Ranged 81p, Accuracy 80, Speed rating 43, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8
360 Wheellock Musket Weight 6.25, Ranged 85p, Accuracy 86, Speed rating 31, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback
600 Miquelet Musket Weight 5.75, Ranged 90p, Accuracy 89, Speed rating 35, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback
Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage
0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage
0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage
0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage
0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage
Melee Weapon (Infantry, Marksmen, Cavalry) 260 Good Sword One-handed, Weight 1, Thrust 30p, Speed rating 108, Weapon reach 100
100 Pike Polearm (two-handed), Weight 2, Thrust 28p, Speed rating 75, Weapon reach 325, Requires Strength 8, Cannot be used on horseback, Can crush through blocks
350 Good Broadsword One-handed, Weight 1.5, Swing 26c, Thrust 21p, Speed rating 88, Weapon reach 110, Requires Strength 10
190 Chekan One-handed, Weight 1.5, Swing 25p, Speed rating 93, Weapon reach 70, Requires Strength 11
450 Halberd Polearm (two-handed), Weight 3, Swing 24c, Thrust 26p, Speed rating 77, Weapon reach 160, Requires Strength 12, Cannot be used on horseback, Can crush through blocks
Shield no equipment

Troops by Nation[]

Crimean Khanate Polish Commonwealth Cossack Hetmanate
Tatar Mercenary Infantryman (recruit)
Tatar Mercenary Rifleman (recruit)
Tatar Mercenary Cavalryman (recruit)
Polish Mercenary Infantryman (recruit)
Polish Mercenary Rifleman (recruit)
Polish Mercenary Cavalryman (recruit)
Cossack Mercenary Infantryman (recruit)
Cossack Mercenary Rifleman (recruit)
Cossack Mercenary Cavalryman (recruit)
Tatar Mercenary Infantryman (experienced)
Tatar Mercenary Rifleman (experienced)
Tatar Mercenary Cavalryman (experienced)
Polish Mercenary Infantryman (experienced)
Polish Mercenary Rifleman (experienced)
Polish Mercenary Cavalryman (experienced)
Cossack Mercenary Infantryman (experienced)
Cossack Mercenary Rifleman (experienced)
Cossack Mercenary Cavalryman (experienced)
Tatar Mercenary Infantryman (veteran)
Tatar Mercenary Rifleman (veteran)
Tatar Mercenary Cavalryman (veteran)
Polish Mercenary Infantryman (veteran)
Polish Mercenary Rifleman (veteran)
Polish Mercenary Cavalryman (veteran)
Cossack Mercenary Infantryman (veteran)
Cossack Mercenary Rifleman (veteran)
Cossack Mercenary Cavalryman (veteran)
Tatar Mercenary Infantryman (elite)
Tatar Mercenary Rifleman (elite)
Tatar Mercenary Cavalryman (elite)
Polish Mercenary Infantryman (elite)
Polish Mercenary Rifleman (elite)
Polish Mercenary Cavalryman (elite)
Cossack Mercenary Infantryman (elite)
Cossack Mercenary Rifleman (elite)
Cossack Mercenary Cavalryman (elite)
Muscovite Tsardom Kingdom of Sweden
Muscovite Mercenary Infantryman (recruit)
Muscovite Mercenary Rifleman (recruit)
Muscovite Mercenary Cavalryman (recruit)
European Mercenary Infantryman (recruit)
European Mercenary Rifleman (recruit)
European Mercenary Cavalryman (recruit)
Muscovite Mercenary Infantryman (experienced)
Muscovite Mercenary Rifleman (experienced)
Muscovite Mercenary Cavalryman (experienced)
European Mercenary Infantryman (experienced)
European Mercenary Rifleman (experienced)
European Mercenary Cavalryman (experienced)
Muscovite Mercenary Infantryman (veteran)
Muscovite Mercenary Rifleman (veteran)
Muscovite Mercenary Cavalryman (veteran)
European Mercenary Infantryman (veteran)
European Mercenary Rifleman (veteran)
European Mercenary Cavalryman (veteran)
Muscovite Mercenary Infantryman (elite)
Muscovite Mercenary Rifleman (elite)
Muscovite Mercenary Cavalryman (elite)
European Mercenary Infantryman (elite)
European Mercenary Rifleman (elite)
European Mercenary Cavalryman (elite)
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