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ArmingSword a

The Arming Sword is a common example of Calradian melee weapons.

Melee Weapons are weapons used in close-range combat. They generally deal higher damage than Ranged Weapons and require no ammunition. In Warband, some ranged weapons can also be used as melee weapons.

Weapons can have modifiers that indicate increased or decreased stats. While one of the available modifiers is "Heavy", the Heavy Sabre, Heavy Bastard Sword, and Heavy Lance are actually different weapons from their "non-Heavy" counterparts; these cannot carry the "Heavy" modifier, thus there is no Heavy Heavy Sabre.

StatsEdit

Weapon stats

Weapons stats example.

  • Name: The name of the weapon. This may include a single Modifier, indicating improved or reduced stats.
  • Type of handling: Weapons can be wielded one-handed, two-handed, or as a polearm. A shield cannot be used with all two-handed weapons and some polearms. Some weapons can be switched between the different forms of handling by pressing "X" or by equipping or unequipping a shield.
  • Sell price: Without any modifiers, this price is exactly one-tenth of the base value of the item, and one-twentieth of the purchase value from a store. When looted from battle, items will display their base value. Modifiers will change this value.
  • Weight: Affects your overall encumbrance (the speed at which you move on foot and travel). It also increases the chances of the "stun" effect when you strike an opponent's block. The collision of a high weight weapon with a low weight weapon sometimes results in a "stun" effect where the person carrying the low weight weapon cannot respond with another strike. During this period the person with the low weight weapon can only block a second swing from the heavy attacker. With the roles reversed, a heavier weapon will not be stunned by a low weight weapon. The weight of the weapon also affects the crush through blocks threshhold of weapons.
  • Damage: Damage dealt swinging the weapon. Some weapons (like scimitars) are swing-only.
    • "c" (cutting): Cutting weapons often do Bonus Damage against lightly armored targets but significantly lower damage to heavily armored assailants compared to piercing and blunt damage. These weapons benefit the most from the Power Strike skill due to their inherently higher damage, which can eventually overcome their penalties against heavy armor.
    • "p" (pierce): Damage dealt by thrusting the weapon or firing bows and crossbows. Some weapons (like some spears) are thrust-only. Piercing weapons have higher armor penetration than cutting weapons without losing as much effectiveness as blunt weapons against lightly armored targets.
    • "b" (blunt): Damage dealt by some weapons with the swing or the thrust. Hammers are an example of a typical blunt weapon. Blunt weapons have highest armor penetration and do lower damage against lightly armored targets. These weapons will always knockout the target; there is no way to kill a target with blunt damage. This makes these weapons the only reliable way to capture Prisoners, since a charging horse doesn't deal enough damage to reliably knockout enemies. Additionally, blunt weapons have a chance of knocking a target over depending on the weapon's weight and speed.
  • Speed rating: Affects attack and block speed as well as weapon speed bonus (how quickly the weapon is moving upon impact and how much bonus damage is added as a result). It also affects the weapon's ability to crush through blocks. Speed rating additionally affects how quickly you can recover from a glancing blow (often referred to as a "poke") and resume usage of your weapon to block or strike.
  • Weapon reach: This determines how far you can strike. Ideally, its value should be higher if you wish to fight on horseback, though many of the shorter weapons are also the perfect length for striking enemies in the head after grazing them with your horse to disrupt their blocking. Shorter weapons are preferable in tight quarters, such as the stairs in many multiplayer siege battles, the middle of a massed infantry melee, and the final stage of single player siege battles inside of the keep. The full damage of the weapon is also easier to achieve with shorter weapons as maximum damage is inflicted only when the tip of a weapon (the fastest moving point) contacts your target.
  • Requirements: Many melee weapons require a certain minimum level of Strength to use.

TypesEdit

There are three types of melee weapons governed by the character's Weapon Proficiencies. There are also some multi-role weapons that can be switched between different types.

One-handedEdit

One-handed weapons are usually fast, light, and can be used with a shield, but they have a shorter reach and don't deal as much damage as Two-handed weapons or Polearms.

WeaponStrSpeedReachSwingThrustWeightBase ValueTrait
Modifiers
Arming Sword
ArmingSword a
-999529c24p1.5410 -Rusty, Chipped, Balanced, Tempered, Masterwork
Arming Sword
ArmingSword b
-9910029c28p1.5480 -Rusty, Chipped, Balanced, Tempered, Masterwork
Butchering Knife
ButcheringKnife
-1086024c17p0.823Can't be used to blockRusty, Chipped, Balanced, Tempered
Cleaver
Cleaver
-1033524c -1.514Can't be used to blockNone
Club
Club
-987020b -2.511 -None
Cudgel
Cudgel
-997013b -2.54 -None
Dagger
Dagger
-1094722c19p0.837Can't be used to blockRusty, Chipped, Balanced, Tempered, Masterwork
Elite Scimitar
EliteScimitar
-10010332c -1.5290 -Rusty, Chipped, Balanced, Tempered, Masterwork
Falchion
Falchion
8967330c -2.5105 -Rusty, Chipped, Balanced, Tempered
Fighting Axe
FightingAxe
9929031c -2.577Bonus against shieldsRusty, Chipped, Heavy
Fighting Pick
FightingPick
-987022p -1.0108 -Rusty, Chipped, Balanced, Heavy
Flanged Mace
FlangedMace
-1037024b -3.5122 -Rusty, Chipped, Heavy
Hammer
Hammer
-1005524b -2.07 -Rusty, Chipped, Heavy
Hand Axe
HandAxe
7957527c -2.024Bonus against shieldsRusty, Chipped, Heavy
Hatchet
Hatchet
-976023c -2.013Bonus against shieldsRusty, Chipped, Heavy
Heavy Sabre
HeavySabre
-989633c -1.8384 -Rusty, Chipped, Balanced, Tempered, Masterwork
Iron Battle Axe
IronBattleAxe
9977135c -1.8250Bonus against shieldsRusty, Chipped, Heavy
Iron Mace
IronMace a
-997322b -2.045 -Rusty, Chipped, Heavy
Iron War Axe
IronWarAxe
9977138c -1.8360Bonus against shieldsRusty, Chipped, Heavy
Knife
Knife
-1104021c13p0.518Can't be used to blockRusty, Chipped, Balanced, Tempered
Knobbed Mace
KnobbedMace
-987021b -2.598 -Rusty, Chipped, Heavy
Long Arming Sword
LongArmingSword
-9610533c28p1.8550 -Rusty, Chipped, Balanced, Tempered
Military Cleaver
MilitaryCleaver
-969535c -1.5263 -Rusty, Chipped, Balanced, Tempered, Masterwork
Military Hammer
MilitaryHammer
-957031b -2.0317 -Rusty, Chipped, Heavy
Military Pick
MilitaryPick
-977031p -1.5280 -Rusty, Chipped, Balanced, Heavy
Military Sickle
MilitarySickle
91007526p -1.0220 -Rusty, Chipped, Heavy
Nomad Sabre
NomadSabre
-1009729c -1.3105 -Rusty, Chipped, Balanced, Tempered, Masterwork
Nordic Short Sword
NordicShortSword
-1038528c21p1.3162 -Rusty, Chipped, Balanced, Tempered, Masterwork
Nordic Short War Sword
NordicShortWarSword
-1038629c21p1.3280 -Rusty, Chipped, Balanced, Tempered, Masterwork
Nordic Sword
NordicSword a
-999428c20p1.5147 -Rusty, Chipped, Balanced, Tempered, Masterwork
Nordic Sword
NordicSword b
-999529c21p1.5276 -Rusty, Chipped, Balanced, Tempered, Masterwork
Nordic War Sword
NordicWarSword
-999530c21p1.5394 -Rusty, Chipped, Balanced, Tempered, Masterwork
One Handed Axe
OneHandedAxe
9987132c -1.587Bonus against shieldsRusty, Chipped, Heavy
One Handed Battle Axe
OneHandedBattleaxeA
9987334c -1.5142Bonus against shieldsRusty, Chipped, Heavy
One Handed Battle Axe
OneHandedBattleaxeB
9987236c -1.8230Bonus against shieldsRusty, Chipped, Heavy
One Handed Battle Axe
OneHandedBattleaxeC
9987637c -2.0550Bonus against shieldsRusty, Chipped, Heavy
One Handed War Axe
OneHandedWarAxe
9987634c -1.5190Bonus against shieldsRusty, Chipped, Heavy
Pickaxe
Pickaxe
-997019p -3.027 -Rusty, Chipped, Balanced, Heavy
Practice Axe
Practice Axe
-957524b -2.024Bonus against shieldsNone
(Nord, Swadian, Vaegir Tournaments)
Practice Dagger
Practice Dagger
-1104716b14b0.52Can't be used to blockNone
(Khergit, Sarranid, Vaegir Tournaments)
Practice Sword
Practice Sword
-1039022b20b1.53 -None
(Khergit, Nord, Rhodok, Sarranid, Swadian Tournaments)
Sabre
Sabre b
-999831c -1.5294 -Rusty, Chipped, Balanced, Tempered, Masterwork
Sabre
Sabre
-999730c -1.5191 -Rusty, Chipped, Balanced, Tempered, Masterwork
Sarranid Arming Sword
SarranidArmingSword
-999728c19p1.5218 -Rusty, Chipped, Balanced, Tempered, Masterwork
Sarranid Cavalry Sword
SarranidCavalrySword
-9810528c19p1.5310 -Rusty, Chipped, Balanced, Tempered, Masterwork
Sarranid Guard Sword
SarranidGuardSword
-999730c20p1.5420 -Rusty, Chipped, Balanced, Tempered, Masterwork
Sarranid Sword
SarranidSword
-999726c19p1.5108 -Rusty, Chipped, Balanced, Tempered, Masterwork
Scimitar
Scimitar
-1019730c -1.5210 -Rusty, Chipped, Balanced, Tempered, Masterwork
Short Arming Sword
ShortArmingSword
-1038626c24p1.5243 -Rusty, Chipped, Balanced, Tempered, Masterwork
Short Sword
ShortSword
-1028526c24p1.5152 -Rusty, Chipped, Balanced, Tempered, Masterwork
Sickle
Sickle
-994020c -1.59Can't be used to blockNone
Soldier's Cleaver
SoldiersCleaver
-969531c -1.5193 -Rusty, Chipped, Balanced, Tempered, Masterwork
Spiked Club (a)
SpikedClub a
-977021p -3.083 -Rusty, Chipped, Heavy
Spiked Club (b)
SpikedClub
-997019p -1.545 -Rusty, Chipped, Heavy
Spiked Mace (a)
SpikedMace b
-987028b -3.5180 -Rusty, Chipped, Balanced, Heavy
Spiked Mace (b)
SpikedMace a
-987023b -2.8152 -Rusty, Chipped, Heavy
Strange Short Sword
StrangeShortSword
-1086525c19p1.3321 -None
(Strange set)
Sword
Sword a
-999527c22p1.5163 -Rusty, Chipped, Balanced, Tempered, Masterwork
Sword
Sword b
-999528c23p1.5243 -Rusty, Chipped, Balanced, Tempered, Masterwork
Torch
Torch
-959511b -2.511 -None
(Cheats only)
Winged Mace
WingedMace
-987024b -2.5212 -Rusty, Chipped, Heavy
Wooden Stick
WoodenStick
-996313b -2.54 -None

Two-handedEdit

Two-handed weapons deal more damage per hit and have a longer reach than their one-handed counterparts, but they are generally slower and cannot be used with a shield.

WeaponStrSpeedReachSwingThrustWeightBase ValueTrait
Modifiers
Axe
Axe
89110832c -4.065Bonus against shieldsRusty, Chipped, Heavy
Bardiche
Bardiche
109110247c -4.8291Unbalanced /
Bonus against shields
Rusty, Chipped, Heavy
Battle Axe
BattleAxe
98810841c -5.0240Bonus against shieldsRusty, Chipped, Heavy
Great Axe
GreatAxe
10949647c -4.5316Unbalanced /
Bonus against shields
Rusty, Chipped, Heavy
Great Bardiche
Great Bardiche
108911650c -5.0617Unbalanced /
Bonus against shields
Rusty, Chipped, Heavy
Great Hammer
GreatHammer
14797545b -9.0290Unbalanced /
Can crush through blocks
Rusty, Chipped, Heavy
Great Sword
GreatSword a
109512539c31p2.8423 -Rusty, Chipped, Balanced, Tempered, Masterwork
Great Sword
GreatSword b
109612042c29p2.81123 -Rusty, Chipped, Balanced, Tempered, Masterwork
Heavy Practice Sword
Practice Heavy Sword
-9412830b24b6.321 -None
(Khergit, Nord, Rhodok, Sarranid, Swadian Tournaments)
Iron Mace
IronMace
-909535b22b5.0470Unbalanced /
Can crush through blocks
Rusty, Chipped, Heavy
Maul
Maul
11837936b -6.097Unbalanced /
Can crush through blocks
Rusty, Chipped, Heavy
Sarranid Battle Axe
SarranidBattleAxe
10899549c -3.0350Unbalanced /
Bonus against shields
Rusty, Chipped, Heavy
Sarranid War Axe
SarranidWarAxe
10909046c -2.5280Unbalanced /
Bonus against shields
Rusty, Chipped, Heavy
Shortened Military Scythe
ShortenedMilitaryScythe
109011245c -3.0264 -Rusty, Chipped, Balanced, Tempered, Masterwork
Shortened Voulge
ShortenedVoulge
109210045c -4.5228Bonus against shieldsRusty, Chipped, Heavy
Sledgehammer
Sledgehammer
12818239b -7.0101Unbalanced /
Can crush through blocks
Rusty, Chipped, Heavy
Strange Great Sword
StrangeGreatSword
119212538c -3.5920 -None
(Strange set)
Sword of War
SwordOfWar
119413040c31p3.0524 -Rusty, Chipped, Balanced, Tempered, Masterwork
Two Handed Axe
TwoHandedAxe
10969038c -4.590Bonus against shieldsRusty, Chipped, Heavy
Two Handed Sabre
TwoHandedSabre b
109612044c -2.8920 -Rusty, Chipped, Balanced, Tempered, Masterwork
Two Handed Sabre
TwoHandedSabre
109612040c -2.8523 -Rusty, Chipped, Balanced, Tempered, Masterwork
Two Handed Sword
TwoHandedSword
109711040c28p2.8670 -Rusty, Chipped, Balanced, Tempered, Masterwork
Two Handed War Axe
Two Handed War Axe
10969244c -4.5152Bonus against shieldsRusty, Chipped, Heavy
Voulge
Voulge
88711935c -4.5129Bonus against shieldsRusty, Chipped, Heavy
War Axe
WarAxe
108611043c -5.0264Bonus against shieldsRusty, Chipped, Heavy
War Cleaver
WarCleaver
109312045c -2.8640 -Rusty, Chipped, Balanced, Tempered, Masterwork

PolearmsEdit

Polearms generally have a longer reach than other melee weapons, though they are tricky to be used effectively without a horse.

WeaponStrSpeedReachSwingThrustWeightBase ValueTrait
Modifiers
Ashwood Pike
AshwoodPike
99017019b29p3.5205No shieldCracked, Bent, Balanced
Awlpike
Awlpike
-9216520b33p2.3345 -Cracked, Bent, Balanced
Bamboo Spear
BambooSpear
-8820015b20p2.080 -Cracked, Bent, Balanced
Battle Fork
BattleFork
-9014415b35p2.0282 -Cracked, Bent, Balanced
Boar Spear
BoarSpear
-9015726c23p1.576 -Cracked, Bent, Balanced
Double Sided Lance
DoubleSidedLance
-9512825c27p4.0261Couched lance damageCracked, Bent, Balanced
Glaive
Glaive
-9015739c21p4.5352No shieldCracked, Bent, Balanced
Great Lance
GreatLance
1155240 -21p5.0410Couched lance damageCracked, Bent, Balanced
Great Long Bardiche
GreatLongBardiche
128815550c17p5.0660No shield /
Unbalanced /
Bonus against shields
Rusty, Chipped, Heavy
Hafted Blade
HaftedBlade a
-9513537c20p2.8185No shieldCracked, Bent, Balanced
Hafted Blade
HaftedBlade
-9315339c19p3.3350No shieldCracked, Bent, Balanced
Heavy Lance
HeavyLance
107519016b26p2.8360Couched lance damageCracked, Bent, Balanced
Iron Staff
IronStaff
-9714025b26b2.0202 -Cracked, Bent, Balanced
Jousting Lance
JoustingLance
-61240 -17b5.0158Couched lance damageCracked, Bent, Balanced
Lance
Lance
-8018016b26p2.5270Couched lance damageCracked, Bent, Balanced
Light Lance
LightLance
-8517516b27p2.5180Couched lance damageCracked, Bent, Balanced
Long Awlpike
LongAwlpike
-8918520b32p2.3385 -Cracked, Bent, Balanced
Long Bardiche
LongBardiche
118914048c17p4.5390No shield /
Unbalanced /
Bonus against shields
Rusty, Chipped, Heavy
Long Hafted Knobbed Mace
Long Hafted Knobbed Mace
-9513326b23b3.0324 -Rusty, Chipped, Heavy
Long Hafted Spiked Mace
LongHaftedSpikedMace
-9414028b26b2.5310 -Rusty, Chipped, Heavy
Long Spiked Club
LongSpikedClub
-9612623p20b2.5264 -Rusty, Chipped, Heavy
Military Fork
MilitaryFork
-9513515b30p2.0153 -Cracked, Bent, Balanced
Military Scythe
MilitaryScythe
-8715536c25p2.5155 -Cracked, Bent, Balanced
Pike
Pike
-8124516b26p3.0125No shield /
Cannot be used on horseback
Cracked, Bent, Balanced
Pitch Fork
PitchFork
-8715416b22p1.519 -Cracked, Bent, Balanced
Poleaxe
Poleaxe
137718050c15b4.5384No shieldCracked, Bent, Balanced
Polehammer
Polehammer
185012650b35b7.0169No shieldNone
(Cheats only)
Quarter Staff
QuarterStaff
-10414020b20b2.060 -Cracked, Bent, Balanced
Scythe
Scythe
-9718230c14p2.043 -Cracked, Bent, Balanced
Shortened Spear
ShortenedSpear
-10212019b25p2.053 -Cracked, Bent, Balanced
Spear
Spear
-9813520b26p2.385 -Cracked, Bent, Balanced
Staff
Staff
-10013018b19b1.536 -Cracked, Bent, Balanced
Voulge
Voulge b
108817540c18p3.0129No shield /
Bonus against shields
Rusty, Chipped, Heavy
War Hammer
WarHammer
-8112038b38p3.0125No shield /
Cannot be used on horseback
Cracked, Bent, Balanced
War Spear
WarSpear
-9515020b27p2.5140 -Cracked, Bent, Balanced

Two-handed/One-handedEdit

Two-handed/One-handed weapons can be used either in both hands, or in one hand with a shield. These weapons have the advantages and disadvantages of both weapon types, depending on how they are used.

WeaponStrSpeedReachSwingThrustWeightBase ValueTrait
Modifiers
Bastard Sword
BastardSword
99810135c26p2.0294 -Rusty, Chipped, Balanced, Tempered, Masterwork
Heavy Bastard Sword
HeavyBastardSword
99610537c27p2.3526 -Rusty, Chipped, Balanced, Tempered, Masterwork
Morningstar
Morningstar
13958538p -4.5305Unbalanced /
Can crush through blocks
Rusty, Chipped, Heavy
Spiked Staff
SpikedStaff
99511724b20p2.5200 -Rusty, Chipped, Heavy
Strange Sword
StrangeSword
91089532c18p2.0679 -None
(Strange set)

Polearm/Two-handedEdit

Polearm/Two-handed weapons are all large axes that can be used as either polearms or two-handed weapons.

WeaponStrSpeedReachSwingThrustWeightBase ValueTrait
Modifiers
Great Long Axe
GreatLongAxe
10Pole: 91
2H: 85
127Pole: 54c
2H: 54c
Pole: 19b
2H: -
5.5660No shield /
Bonus against shields
Rusty, Chipped, Heavy
Long Axe
LongAxe
10Pole: 93
2H: 88
120Pole: 46c
2H: 46c
Pole: 19b
2H: -
4.75390No shield /
Bonus against shields
Rusty, Chipped, Heavy
Long War Axe
LongWarAxe
10Pole: 92
2H: 87
125Pole: 50c
2H: 50c
Pole: 18b
2H: -
5.0510No shield /
Bonus against shields
Rusty, Chipped, Heavy

ModifiersEdit

The following Modifiers can be found on melee weapons.

ModifierRequirementSpeedDamageCost
Masterwork +4 +1 +5 +1650%
Tempered - - +4 +670%
Strong +2 -3 +3 +360%
Balanced - +3 +3 +250%
Heavy +1 -2 +2 +90%
Chipped - - -1 -28%
Rusty - - -3 -45%
Bent - -3 -3 -35%
Cracked - - -5 -50%
Equipment
Melee weaponsOne-handed weapons (WF&S) • Two-handed weapons
Two-handed/One-handed weaponsPolearms (WF&S) • Polearm/Two-handed weapons
Ranged weaponsBows (WF&S) • CrossbowsThrown weaponsFirearms (WF&S)
ArmorBody Armor (WF&S) • Helmets (WF&S) • Gloves (WF&S)
Boots (WF&S) • Shields (WF&S)
Other — HorsesArena Equipment

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