Swadia is the oldest faction in the game, as it has been around since version 0.202.
As a starting point, the Kingdom of Swadia is profitable as it is close to all of the other factions. This means that you can easily venture into any other nation and buy goods, then return and sell them in any Swadian town. Swadian lands are relatively safe for trade routes, with the most common bandits being weak Forest Bandits and occasional Mountain Bandits near the river at the frontier with the Kingdom of Rhodoks. The downside of starting in Swadia is that it has no specially priced goods of its own.
Also see Kingdom of Swadia Tactics.
- Excellent shock and heavy cavalry.
- Reliable heavy infantry.
- Strong at defense and offense.
- Unreliable crossbowmen.
- Very limited cavalry-fighting infantry.
- Expensive troops.
The Kingdom of Swadia is similar to the Kingdom of Vaegirs, as both factions have almost identical troop progression. Swadian armies are usually more expensive to support than those of the Vaegirs, and are usually not as strong in numbers.
At the beginning of the Native Campaign, the Kingdom of Swadia is the strongest faction in the game, although its central starting position means that it is usually tied up with wars on numerous fronts. The eastern town of Dhirim is likely to be regularly taken by neighboring factions.
Swadian melee troops prefer to wield swords, heavy maces, and voulges. Swadians also use crossbowmen instead of archers, yet it seems the bow is a common Swadian weapon among its forest bandits, arena fighters and hunters.
Swadia also has some decent infantry, but not as good as Nordic infantry. Swadian infantry resembles a mix between Vaegir and Rhodok infantry. Swadia can also train crossbowmen, although their crossbowmen are outmatched by those trained by the Rhodoks.
|Lvl. 1||Swadian Recruit|
|Lvl. 2||Swadian Militia|
|Lvl. 3||Swadian Skirmisher||Swadian Footman|
|Lvl. 4||Swadian Crossbowman||Swadian Infantry||Swadian Man-at-Arms|
|Lvl. 5||Swadian Sharpshooter||Swadian Sergeant||Swadian Knight|
Note: Swadian Militia upgrade to either Swadian Skirmishers or Swadian Footmen, and Swadian Footmen upgrade to either Swadian Men-At-Arms or Swadian Infantry.
|Territory of the Kingdom of Swadia|
Dhirim • Praven • Suno • Uxkhal
Derchios Castle • Haringoth Castle • Kelredan Castle • Reindi Castle • Rindyar Castle
Ryibelet Castle • Senuzgda Castle • Tevarin Castle • Tilbaut Castle(WB) • Vyincourd Castle
Amere • Azgad • Balanli • Burglen • Chide • Elberl • Ehlerdah • Emirin • Gisim(WB) • Ibiran • Iyindah
Nemeja • Nomar • Rduna • Ruluns • Ryibelet • Tadsamesh(WB) • Tahlberl • Tosdhar • Tshibtin
Ushkuru • Veidar(WB) • Yalibe • Yaragar
Note that over the course of the game, other kingdoms may besiege and take over these lands, and the Kingdom of Swadia may gain more. However, these places are the only ones from which you can recruit Swadians. There are Swadian recruits in Swadian villages, and also mercenaries in taverns.
|Mount&Blade Factions — Khergits • Nords • Rhodoks • Swadians • Vaegirs|
|Warband Factions — Khergits • Nords • Rhodoks • Sarranids • Swadians • Vaegirs|
|With Fire & Sword Nations — Cossacks • Crimeans • Muscovites • Polish • Swedes|
|Napoleonic Wars Factions — Austria • France • Prussia • Russia • United Kingdom|
|Viking Conquest Cultures — Anglo-Saxons • Britons • Frisians • Gaels • Norsemen • Picts|
|Bannerlord Factions — Aserai • Battanians • Khuzaits • Northern Empire • Southern Empire • Sturgians • Western Empire • Vlandians|