Swadia is the oldest faction in the game, as it has been around since version 0.202.
As a starting point the Kingdom of Swadia is profitable as it is close to all of the other factions. This means that you can easily venture into any other nation and buy Goods, then return and sell them in any Swadian town. Swadian lands are relatively safe for trade routes, the most common bandits being the weak Forest Bandits, with sometimes Mountain Bandits near the river at the frontier with the Kingdom of Rhodoks. The downside of starting in Swadia is that it has no specially priced goods of its own.
Also see Kingdom of Swadia Tactics.
- Excellent shock and heavy cavalry.
- Reliable heavy infantry.
- Strong at defense and offense.
- Unreliable crossbowmen.
- Very limited cavalry-fighting infantry.
- Expensive troops.
The Kingdom of Swadia is similar to the Kingdom of Vaegirs - both having almost identical troop progression. Swadian armies are usually more expensive to support than those of the Vaegirs, and are usually not as strong in numbers. At the beginning of the Native Campaign, the Kingdom of Swadia is the strongest faction in the game, although its central starting position means that it is usually tied up with wars on numerous fronts. The eastern town of Dhirim is likely to be regulary taken by neighbouring factions.
Swadian melee troops prefer to wield swords, heavy maces, and voulges. Swadians also use crossbowmen instead of archers, yet it seems the bow is a common Swadian weapon among its forest bandits, arena fighters and hunters.
Swadian Knights are the most powerful cavalry units in the game, rivalled only by Sarranid Mamlukes. Swadian troops rely mainly on the strength of their Swadian Knights to power through all enemy formations.
They can also train crossbowmen, although their crossbowmen are outmatched by those trained by the Rhodoks.
|Lvl. 1||Swadian Recruit|
|Lvl. 2||Swadian Militia|
|Lvl. 3||Swadian Skirmisher||Swadian Footman|
|Lvl. 4||Swadian Crossbowman||Swadian Infantry||Swadian Man-at-Arms|
|Lvl. 5||Swadian Sharpshooter||Swadian Sergeant||Swadian Knight|
Note: Swadian Militia upgrades to either Swadian Skirmisher or Swadian Footman and Swadian Footman upgrades to either Swadian Man-At-Arms or Infantry.
|Territory of the Kingdom of Swadia|
Dhirim • Praven • Suno • Uxkhal
Derchios Castle • Haringoth Castle • Kelredan Castle • Reindi Castle • Rindyar Castle
Ryibelet Castle • Senuzgda Castle • Tevarin Castle • Tilbaut Castle(WB) • Vyincourd Castle
Amere • Azgad • Balanli • Burglen • Chide • Elberl • Ehlerdah • Emirin • Gisim(WB) • Ibiran • Iyindah
Nemeja • Nomar • Rduna • Ruluns • Ryibelet • Tadsamesh(WB) • Tahlberl • Tosdhar • Tshibtin
Ushkuru • Veidar(WB) • Yalibe • Yaragar
Note that, over the course of the game, other kingdoms may besiege and take over these lands and the Kingdom of Swadia may gain more. However, these places are the only places from which you can recruit Swadians. There are Swadian recruits in Swadian villages and mercenaries in taverns
The Kingdom's name is likely a play on the "Duchy of Swabia", one of the most powerful German duchies throughout the Middle Ages. In this tradition, the names of the Swadian lords sound uniquely French ("Delinard", "Mirchaud", "Montewar") and German ("Beranz", "Haringoth", "Stamar").
Swadia resembles Western European kingdoms, including England, Scotland, France, and Spain. Their frequent use of cavalry shows similarities to the mounted knights of France. Their relative military balance and propensity toward knights (as well as their being the original faction) further shows them to be the most generically "Medievalist" faction in the game.
|Mount&Blade Factions — Khergits • Nords • Rhodoks • Swadians • Vaegirs|
|Warband Factions — Khergits • Nords • Rhodoks • Sarranids • Swadians • Vaegirs|
|With Fire & Sword Nations — Cossacks • Crimeans • Muscovites • Polish • Swedes|
|Napoleonic Wars Factions — Austria • France • Prussia • Russia • United Kingdom|
|Viking Conquest Cultures — Anglo-Saxons • Britons • Frisians • Gaels • Norsemen • Picts|