Artimenner provides some insight to the origins of the Kingdom when you go near Culmarr Castle. He states that the Rhodoks were originally part of the Kingdom of Swadia, but the Rhodoks rebelled and founded their own kingdom. This is reflected in their troop types, and choice of territory, pikemen and crossbowmen in mountainous terrain to defeat the knights of Swadia as they lacked cavalry and thus relied on pike and crossbow to prevail over the Swadian Knights.
Starting in the Kingdom of Rhodoks could be regrettable, as it lacks cheap special goods to be purchased and sold. The countryside is also plagued by Mountain Bandits, which can be troublesome early in the game.
Note that the vassals listed below are only the ones present at the start of the game. Later on, other vassals may join or leave, and they may gain or lose land or fiefs. This is particularly common when an entire kingdom is conquered, and all the vassals from that kingdom will move randomly to one of the others.
Also see Kingdom of Rhodoks Tactics.
- Excellent spearmen for beating back cavalry and holding the line.
- Outstanding crossbowmen.
- Excels at defending castles and towns.
- Lacking in cavalry.
- Poor offensive infantry.
The Rhodoks rely heavily on well equipped and hardy militias unlike the levied footsoldiers and heavily armored knights of their Swadian neighbors.
The Rhodoks are fond of the spear and crossbow, and their armies are largely comprised of spear-armed footsoldiers and professional crossbowmen, both equipped with large board shields (similar to pavise or tower shields) to offer full protection from volleys of arrows. The top-tier of the Rhodok infantrymen are their Sergeants, armed with glaives and military hammers and picks to give them a great advantage in offensive and defensive engagements. In general, the Rhodok military tree resembles that of the Nords because of the absence of cavalry units.
Rhodok troops are mainly effective against cavalry. Infantry versus infantry battles don't tend to favor their infantry units but a powerful core of crossbowmen can soften up the enemy before an infantry charge. However Rhodoks units are best used in a defensive role in field battles, with infantry in front of ranged units. A core of Sergeants and Sharpshooters in any army tends to be just fine, especially against Swadian units. Add to all of this the fact that they have more health and speed than any other faction units and can devastate enemy armies. If you plan on besieging any castles or cities, or defending any, Rhodok units excel at this role.
|Lvl. 1||Rhodok Tribesman|
|Lvl. 2||Rhodok Spearman||Rhodok Crossbowman|
|Lvl. 3||Rhodok Trained Spearman||Rhodok Trained Crossbowman|
|Lvl. 4||Rhodok Veteran Spearman||Rhodok Veteran Crossbowman|
|Lvl. 5||Rhodok Sergeant||Rhodok Sharpshooter|
|Territory of the Kingdom of Rhodoks|
Jelkala • Veluca • Yalen
Almerra Castle • Culmarr Castle • Ergellon Castle • Etrosq Castle • Grunwalder Castle
Ibdeles Castle • Jamiche Castle • Maras Castle
Buvran • Chaeza • Chelez • Dirigsene • Dumar • Emer • Epeshe • Fedner • Glunmar • Ibdeles • Ilvia
Istiniar • Jamiche • Pagundur • Reveran • Ruldi • Saren • Sarimish • Serindiar • Veidar(M&B)
Note that, over the course of the game, other kingdoms may besiege and take over these lands, and the Kingdom of Rhodoks may gain more. However, these places are the only places from which you can recruit Rhodok troops.
The Kingdom of Rhodoks resembles the military structure of Switzerland, and other Alpine kingdoms. Lightly-armored militias were common in most of these Central European states. They abundantly used pikes and crossbows in battle to combat those heavily armored knights of their opponents (resembling French, particularly Burgundian, and Northern German military fashions.) Its mountainous, alpine environment further suggests the design influence of the Alpine states of Milan, Switzerland, and Bavaria. An apparent deviation to this inspiration is in the name, which could imply more Balkan influences or could have simply been an aesthetic decision.