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Khergit Horse Archer

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Khergit Horse Archer

Khergit Horse Archer

Weekly Wages
17-9 Denars
Acquire From
Upgrades To...
Upgrade Cost
40 Denars
Exp For Kill
114 xp
Ransom Value
96 Denars

Khergit Horse Archers are troops of the Khergit Khanate.


Khergit Horse Archers are the troop between Khergit Horseman and Khergit Veteran Horse Archers, and are somewhat out of the ordinary, as they are both mounted and have bows and quivers. Both the earlier troop and the upgraded troop have this, though the upgraded troops have a chance of having javelins instead. A consequence of using javalins instead of bows is a reduced attack range and a severely reduced ability to effectively take part in anything lasting longer than a short skirmish due to the limited ammunition of throwing weapons.


Regular Horse Archers use pretty much the same tactics as Khergit Veteran Horse Archers, but you need to be careful because they don't have as much armor. Don't tell them to charge, because their melee weapons aren't very powerful and their horses die easily. They also don't have much Ironflesh or Power Strike. It would be best just to have them hold position on top of a hill, where they can use their amazing accuracy and bows, just until they become more suited to running around the battlefield. You may also use them for garrisons, since they are accurate, powerful, and easy to replace.

Despite being no more than augmented Horsemen, they do have their advantages. They spawn with bows that allow famous tactics like the Cantabrian circle to be put into use. A horse archer is the most evasive of all units, meaning it is possible for a small group to beat many more. In comparison, footmen and melee cavalry are likely to be flinging themselves into the depths of combat, whereas the horse archer can survive as long as their commander keeps them away from others and allow them to pepper enemy positions with high accuracy. These and their seasoned counterparts are the only units in the game guaranteed to have both a horse and bow.

When used in combat alongside Khergit Lancers these troops, like any other ranged unit, can take advantage of the distraction provided in order to stick a well placed arrow or javelin into the backs of otherwise shielded targets.

Stats and equipmentEdit

Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see Troop stats.

Stat Points
Level 14
Strength 7
Agility 5
Intelligence 4
Charisma 4
Health 44
(Possible): Steppe Cap, Nomad Cap
Body Armor
Tribal Warrior Outfit, Nomad Robe
Khergit Leather Boots
Skill Points
Ironflesh 1
Power Strike 0
Power Throw 3
Power Draw 3
Weapon Master 0
Shield 0
Athletics 0
Riding 5
Horse Archery 4
Looting 0
Trainer 0
Tracking 0
Tactics 0
Path-finding 0
Spotting 0
Inventory Management 0
Wound Treatment 0
Surgery 0
First Aid 0
Engineer 0
Persuasion 0
Prisoner Management 0
Leadership 0
Trade 0
Weapon Type Points
One Handed Weapons 80
Two Handed Weapons 80
Polearms 80
Archery 110
Crossbows 80
Throwing 110
Melee Weapons
Sabre, Flanged Mace, Spear
Ranged Weapons
Khergit Bow, Arrows, Bodkin Arrows, Javelins
(Possible): Plain Cavalry Shield, Round Cavalry Shield
Steppe Horse

Troops in the Khergit Khanate
Khergit Tribesman
Khergit Skirmisher
Khergit Horseman
Khergit LancerKhergit Horse Archer
Khergit Veteran Horse Archer

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