Weekly Wages
2 thalers
Upgrades To...
Upgrade Cost
Exp For Kill
Ransom Value
12 thalers

Kapikulus are bow militia marksmen of the Crimean Khanate. They can be upgraded from Nomads, which are Crimean village recruits. They also have the same weekly wages as the Swedish militia marksmen, the Militia Musketeers.


Kapikulu's limited Party Speed and lesser tactical speed makes them less desirable than their counterparts, the Bajrak, for field battles and the mobile style of warfare the Khanate excels at. For sieges however, where mounted troops are deprived of their horses, their slightly better armor makes them a better choice than the Bajrak. In addition, they're easily and cheaply recruited and they cost nothing to maintain, making them ideal for bulking up garrisons in fortifications.

However, they have the highest total Proficiencies compared to five other types of militia marksmen, the veterans also wear the strongest helmets compared to five other types of veterans, the Simple Misiurka (plus 20 to head armor#.

They are the only militia marksmen who use shields in melee.

As ranged infantry, they operate best when holding ground with unobstructed lines of fire and whittling down advancing enemies.

As with any bow-armed troop, their high rate of fire with low damage and low penetration arrows will quickly empty their quivers, so care must be taken to economize their fire and only permit them to shoot when they have a reasonable chance of inflicting damage. This can be accomplished by masking their lines of sight to only ranges they can reasonably hit at or using formation commands. Managing Kapikulu formation fire can be hard when they are out of sight. Teaming them with firearm-equipped troops can help crush stronger armor, allowing their weaker damage to prove effective.

Kapikulu have trouble inflicting casualties on moving cavalry. Commanders are advised to focus on unhorsing these attackers.

In melee, their poor melee skill, low hit points, and relatively weak armor makes them very vulnerable. Kapikulu fall quickly to melee attacks and significant effort should be made to keep them shooting and not swinging. Optimal ratios should be approximately 30 to 1 to down heavily armored troops with bow fire, and 10:1 against those with little body armour. Sometimes, the bowmen will never penetrate the enemy's armour, forcing them to depend on lucky head shots.

In the field, Kapikulu, like all infantry, need to be kept in formation so marauding cavalry can't isolate and destroy them. However, the tight formations will get them mown down by enemy marksmen, so you should neutralize such enemies by tying them up in melee combat or masking your formation with terrain features to avoid taking unanswered casualties. They can be used to protect more expensive troops by absorbing bullets, arrows and cavalry charges, sacrificing themselves to protect their comrades and shift combat inertia in their side's favor.

Stats and equipmentEdit

Kapikulu - Default Stats and Equipment
Stat Points
Level 5
Strength 9
Agility 8
Intelligence 2
Charisma 6
Health 44
Body Armor
Robe, Simple Robe
Village Boots
Skill Points
Ironflesh 0
Power Strike 0
Grenade Throwing 0
Power Draw 1
Weapon Master 0
Shield 2
Athletics 2
Riding 1
Shooting from Horseback 0
Looting 0
Trainer 0
Tracking 0
Tactics 0
Path-finding 0
Spotting 0
Inventory Management 2
Wound Treatment 0
Surgery 0
First Aid 0
Engineer 0
Persuasion 0
Prisoner Management 1
Leadership 1
Trade 1
Weapon Type Points
One Handed Weapons 75
Two Handed Weapons 55
Polearms 65
Archery 55
Firearms 0
Throwing 0
Melee Weapons
Simple Tatar Saber, Simple Saber, Simple Yataghan
Ranged Weapons
Longbow, Arrows
#Possible): Shield


  • Kapikulu references an Ottoman Empire military organization which included the Janissaries.
Troops of the Crimean Khanate
NomadBajrak Kapikulu
Oglan AzapJasaq Seymen Janissary
Cebelu Nogai Circassian Nokhor Mirza Chambul Asak Bey