Crimean Khanate
Weekly Wages
10 thaler
Prisoners or Mercenary Captain
Upgrades To...
Upgrade Cost
Exp For Kill
Ransom Value

The Janissary is an infantry marksman of the Crimean Khanate.

This marksman unit is armed with a Miquelet Musket and a Turkish sabre/yatagan/hatchet in melee combat. They wear signature Janissary blue or green vests and hats.



  • Must join the Crimean Khanate
  • Mercenary Captain to be appointed for Fortress/towns

Cost: 14 Thaler

Days Needed: 4 (Copper)


  • Kzelev Fortress
  • Azaq-Kale
  • Most of Crimean Khanate fortress upon appointed Mercenary Captain


Janissaries wear light armor. While they are more proficient than Seymen with their muskets, they're less resistant to damage, and will often go down in one bullet.

Musketmen work well in firing lines. Pairing them with archers may improve their lethality as the higher rate of fire from the bows can slow down infantry advances or interrupt opposing marksmen. Janissaries are even more effective when protected by cheap fodder troops, who will absorb enemy bullets.


  • The Janissary Corps (derived from the Ottoman Turkish words yeni ceri, meaning new soldier) were infantry musketeer units that formed the Ottoman Sultan's bodyguards and household troops. They were formed by the Sultan Murad I from Christian boys levied through the devsirme system from conquered countries in the 14th century and was disbanded by the Sultan Mahmud I in 1826 due to the Auspicious Incident (a failed coup attempted by the janissaries against the Sultan).
  • The Janissary Corps was distinctive in a number of ways: they were the first regular army to wear uniforms; marched to the music, the mehter, lived in barracks and used mainly firearms. In those aspects the janissaries can be seen as the precursor of the modern military system.
  • Although the janissaries were bodyguards of the Ottoman Sultan, due to the fact that the Crimean Khanate was a protectorate of the Ottoman Empire, some janissary ortas (battalions) were sent to Crimea for protecting and policing the Empire's puppet nation.

Stats and equipmentEdit

Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see Troop stats.

Janissary - Default Stats and Equipment
Stat Points
Level 13
Strength 10
Agility 8
Intelligence 2
Charisma 1
Health 60
Janissary Hat
Body Armor
Janissary Uniform
Janissary Shoes
Skill Points
Ironflesh 4
Power Strike 3
Grenade Throwing 0
Power Draw
Weapon Master 4
Athletics 3
Shooting from Horseback 0
Looting 0
Trainer 0
Tracking 0
Tactics 0
Path-finding 0
Spotting 0
Inventory Management
Wound Treatment 0
Surgery 0
First Aid 0
Engineer 0
Persuasion 0
Prisoner Management
Weapon Type Points
One Handed Weapons 100
Two Handed Weapons 100
Polearms 100
Archery 0
Firearms 120
Throwing 0
Melee Weapons
Yataghan, Saber
Ranged Weapons
Miquelet Musket
Troops of the Crimean Khanate
NomadBajrak Kapikulu
Oglan AzapJasaq Seymen Janissary
Cebelu Nogai Circassian Nokhor Mirza Chambul Asak Bey
With Fire & Sword National Mercenaries
Tatar InfantrymanTatar Cavalryman
Scottish MusketeerScottish PikemanScottish Swordsman
German Infantry PikemanGerman Infantry Musketeer

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