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Charging on horseback gives you the advantage of delivering a nasty poke in the bum

Horses are an important factor in combat. They provide players with an advantage in both movement speed and attack speed. Each horse has its own stats so you should choose the one that fits your character. The speed of a horse can increase your attack. However, attacking on a horse while stationary will give you a damage penalty. There is an option to see how much of a penalty you received.

When outside of combat, riding a horse will generally increase your movement speed across the map unless your athletics skill is much higher than your riding skill. The horse's attributes also do not matter, meaning a Sumpter Horse has the same utility as a Charger. Adding horses to your inventory can also further improve your overland speed by reducing the speed penalty from heavy items in your inventory (see Party speed).

Horse stats

  • Horse type: There are many horse types in Mount&Blade. See tables below for more information.
  • Sell price: The selling/purchase value of the horse.
  • Armor: Reduces the damage your horse takes in battle. The higher this value is, the better. Typically this attribute is inversely proportionate to speed.
  • Speed: The maximum galloping speed of your horse, not including Riding skill modifiers. All blows delivered at higher speed in the same direction the horse is moving will cause more damage. If a blow is delivered in the opposite direction, it is possible to deal 0 damage, even to lightly armored targets. Couched lance and charge damage (see below) are directly related to this stat. All horses, even lame ones, are faster than foot troops on flat ground.
  • Maneuver: The turn rating of your horse. A horse with a higher maneuver value will make sharper turns and accelerate faster than other horses. This is useful for weaving in and out of danger, dashing away at the last second, and dodging enemy strikes. After an initial charge, a higher maneuver value allows for shorter time in setting up subsequent strikes.
  • Charge: Blunt damage dealt by your horse when it collides with enemy infantry while moving at a sufficient speed. This damage is usually low regardless of how high this value is, though your horse will almost always knock your target over if you are moving at full speed. A horse with a high charge will lose less speed when it hits an enemy and will be able to push its way through more infantry before being forced to stop. Additionally a horse with high charge will not have to be moving as fast to successfully knock your target over. This can be an effective way of taking prisoners if no non-lethal weapons are available. It is also useful for getting out of danger, as a horse with a high charge rating can force itself through crowds of infantry, even after getting bogged down by the mob.
  • Hit Points: The amount of damage your horse can take before being crippled or dying.
  • Requires Riding: The level of Riding skill you need to mount the horse.

Horse types[]

A variety of horses are available with a wide range of stats. Your best choice depends on your specific style or needs. Though not shown in the item or shop menus, some horses are larger than others, with heavier horses typically larger than lighter horses.

Classic/Warband[]

Classic Mount&Blade had a wide assortment of horses, while Warband added the Desert Horse, Sarranian War Horse, and Steppe Charger.

▼ Show/Hide Horses ▼
Horse Armour Speed Maneuver Charge Hit Points Riding Base Value
Charger
ChargerIcon
58 40 44 32 165 4 1811
Courser
CourserIcon
12 50 44 12 110 2 600
Desert Horse
DesertHorseIcon
10 42 50 12 110 2 550
Hunter
HunterIcon
18 43 44 24 160 3 810
Practice Horse
Practice Horse
10 40 37 14 100 - 37
Saddle Horse
SaddleHorseIcon a
8 45 44 10 100 1 240
Sarranian War Horse
SarranianWarHorseIcon
58 40 44 32 165 4 1811
Sarranid Horse
SarranidHorseIcon
10 43 54 16 120 3 700
Steppe Charger
SteppeChargerIcon
40 40 50 28 150 4 1400
Steppe Horse
SteppeHorseIcon
10 40 51 8 120 2 192
Sumpter Horse
SumpterHorseIcon
14 37 39 9 100 1 134
War Horse
WarHorseIcon
40 40 41 28 165 4 1224
▲ Show/Hide Horses ▲


With Fire & Sword[]

Many horses in With Fire & Sword have different stats. Due to the common use of firearms, more heavily armoured horses are less useful than they were in Warband.

▼ Show/Hide Horses ▼
Horse Armour Speed Maneuver Charge Hit Points Riding Base Value
Charger
Charger
58 39 44 32 165 4 1811
Courser
Courser
8 50 48 9 120 4 3500
Saddle Horse
Saddle Horse
6 40 40 7 100 1 900
Saddle Horse
Saddle Horse
7 40 45 7 110 2 1200
Saddle Horse
Saddle Horse
6 44 40 7 110 2 1400
Steppe Horse
Steppe Horse
7 47 45 7 100 3 2600
Steppe Horse
Steppe Horse
7 44 52 7 100 3 3000
Sumpter Horse
Sumpter Horse
6 35 38 7 100 - 300
Thoroughbred Horse
Thoroughbred Horse
10 46 47 16 150 5 3750
Thoroughbred Horse
Thoroughbred Horse
10 48 52 22 150 5 4250
Troop Horse
Troop Horse
10 42 43 12 140 4 2600
Warhorse
Warhorse
40 39 41 28 165 4 1224
▲ Show/Hide Horses ▲


Viking Conquest[]

Mounted troops are less common in the Viking Conquest DLC. There are eight mounts with only two different names. Mounts with saddles are called "common" internally, while those without are called "wild". The stats for all horses are identical, while wild ponies have lower maneuverability and cost.

▼ Show/Hide Horses ▼
Horse Armour Speed Maneuver Charge Hit Points Riding Base Value
Horse
Common Horse1
16 50 40 18 100 2 6300
Horse
Common Horse2
16 50 40 18 100 2 6300
Horse
Wild Horse1
16 50 40 18 100 2 6300
Horse
Wild Horse2
16 50 40 18 100 2 6300
Pony
Common Pony1
10 43 36 12 90 1 3700
Pony
Common Pony2
10 43 36 12 90 1 3700
Pony
Wild Pony1
10 43 31 12 90 1 3600
Pony
Wild Pony2
10 43 31 12 90 1 3600
▲ Show/Hide Horses ▲


Bannerlord[]

Horses in the inventory will breed automatically and produce more horses over time.

▼ Show/Hide Horses ▼
Mount Weight Riding Tier Charge Speed Maneuver HP Mount Type Weight Bonus
Asaligat 450 90 6 24 63 82 245 Noble Mount +20
Askarat 500 65 5 20 65 73 220 Noble Mount +20
Battanion Hobby 380 20 2 20 46 57 250 Mount +20
Battanian Thoroughbred 420 80 5 26 55 72 320 Noble Mount +20
Camel 500 10 1 20 44 60 225 Mount +20
Canterion Charger 460 35 3 26 50 60 210 War Mount +20
Charger 430 30 2 22 48 67 220 War Mount +20
Cossian 500 90 6 31 62 71 230 Noble Mount +20
Darshi Horse 360 35 2 18 51 73 200 War Mount +20
Hunter 390 20 1 16 48 65 215 Mount +20
Husnphree 550 65 4 28 48 69 290 Mount +20
Midlands Palfrey 390 10 1 20 47 55 210 Mount +20
Mule 300 0 0 3 31 48 100 Pack Mount +100
Nahasawi 400 10 1 14 54 59 200 Mount +20
Omor Trotter 500 55 4 27 53 71 240 Noble Mount +20
Pack Camel 520 0 0 4 35 39 230 Pack Mount +100
Palmatian 520 60 5 28 59 66 220 Noble Mount +20
Revyl Chaser 450 40 3 20 57 63 200 War Mount +20
Rouncey 425 15 1 22 44 61 200 Mount +20
Royal Destrier 540 80 6 36 52 73 270 Noble Mount +20
Saddle Horse 420 0 0 12 37 52 260 Pack Mount +100
Sturgian Native 440 20 1 18 49 63 200 Mount +20
Sumpter Horse 430 0 0 4 34 41 260 Pack Mount +100
Tyal Horse 490 80 6 31 56 76 250 Noble Mount +20
Valanby Courser 475 35 3 30 46 58 240 War Mount +20
Wadar Hotblood 485 95 6 24 68 78 230 Noble Mount +20
War Camel 500 45 3 24 48 67 230 War Mount +20
Work Horse 490 0 0 4 35 50 220 Pack Mount +100
▲ Show/Hide Horses ▲

Modifiers[]

Like weapons and armor, horses also come with Modifiers. However, horse modifiers are more varied in what they change, with the "best" modifier being the one that provides boosts in the area you want your horse to excel in.

Modifier Armor Speed Maneuver Charge Hit Points Requirement Cost Modifier
Lame - -10 -5 - - - -60%
Swaybacked - -4 -2 - - - -40%
Spirited - +2 +1 +1 - - +550%
Champion - +4 +2 +2 - +2 +1350%
Stubborn - - - - +5 +1 -10%
Heavy +3 - - +4 +10 - +90%

Notes[]

  • While Player Character is using a mount and this mount is killed there is 20% chance the mount will become crippled (the beneficial trait is cleared and if no such trait a bad one will be added) and 20% chance the mount will be killed. This hazard only exists when PC is sitting atop the mount. Dismounting right before the death will nullify the chance. Lame horses have a chance to recover after spending time in the inventory, and are more likely to if the player or a companion has at least 1 Wound Treatment. However, horses that had any modifier, good or bad, will lose it permanently when lamed, becoming a horse of standard quality when recovered. Lame and Swaybacked horses seem to be more likely to die when they are downed.
  • A lame horse will be unable to reach a high enough speed to couch a lance, with the sole exception of a Courser, which has a high enough default speed that the penalty of being lame will not prevent couching.
  • Buying a lame horse is cheap and efficient, as when kept in inventory, it provides more party speed all the time when carrying heavy trade goods, and it has the potential to recover and lose the Lame modifier. Unfortunately, if you later sell the recovered horse, it will not sell higher than what you paid for the lame one, even with a trade skill of 10.
  • Giving a horse you want to use to a companion and trading mounts at the start of battle means you can take riskier actions, since the traded horse will not count as yours and thus cannot be permanently killed or lamed.
Equipment
Melee weaponsOne-handed weapons (WF&S) • Two-handed weapons
Two-handed/One-handed weaponsPolearms (WF&S) • Polearm/Two-handed weapons
Ranged weaponsBows (WF&S) • CrossbowsThrown weaponsFirearms (WF&S)
ArmorBody Armor (WF&S) • Helmets (WF&S) • Gloves (WF&S)
Boots (WF&S) • Shields (WF&S)
Other — HorsesArena Equipment
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