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Honor acts like karma in Calradia; virtuous deeds increase your honor whilst unethical deeds decrease it, resulting in correspondingly positive or negative consequences.
Your character's honor starts at 0, and can range from -99 to +99 (except in Warband where the range is greater).
Honor affects your interactions with other lords and causes certain events. A high honor can increase the likelihood of a mercenary accepting an offer, or of you being elected as marshall. In Warband some lords will like you for having positive honor; every 3 points in honor will increase your relation score by 1. Low honor can result in a bounty being placed on your head or in war being declared on your faction.
Unlike Controversy, honor will not change due to the passing of time.
The following actions will increase your honor:
|Decline reward for defeating bandits after training peasants||+1|
|Defeat bandits at village during infestation||+1|
|Accept reward after dueling for a lady||+1|
|Accepting blame during intrigue against a lord quest||+1|
|Allow prisoner lord to go free after battle||+2|
|Refuse reward after dueling for a lady||+2|
|Rejecting quest to incriminate a lord||+2|
|Allow defeated lord to go free after battle||+3|
|Failing to incriminate a lord||+3|
|Refusing to sacrifice to incriminate a lord||+3|
|Refuse reward for killing a fugitive||+3|
|Refuse reward after persuading lords to make peace||+3|
|Select noble background during Character creation||+3|
The following actions will decrease your honor:
|Attacking a faction without provocation while faction leader||-1|
|Reject ransom for imprisoned lord||-1|
|Confirm ransom demand for captured lady||-2|
|Deflecting blame during intrigue against a lord quest||-2|
|Cause provocation to start a war||-5|
|Failing while dueling for a lady||-5|
|Breaking a truce while faction leader||-5|
|Failing to join a faction during join faction quest||-5|
|Incriminate a lord||-10|
|Abandon the cause of a claimant||-20|