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Food

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Food

Food is very important for your party. Each type of food which you have in your inventory gives your party morale, and consequently, if you run out of food, you will lose morale. Food can be bought at goods merchants in towns, or from the Village Elder at villages. Gradually, your party will eat the food, reducing its quantity.

ConsumptionEdit

Your party will eat every 14 hours, with every unit of food quantity feeding 3 troops. In With Fire & Sword, these numbers have been adjusted slightly to every 6 hours and 10 troops per quantity.

If you have multiple types of food in your inventory, your party will split the consumption between the available foods. So if you have 15 men (needing 5 quantities of food), and had one item of Bread and one item of Smoked Fish, then it will be split between the two items as evenly as possible. For example, consuming 2 quantities of bread and 3 of fish.

QualityEdit

Certain foods are perishable. In classic Mount&Blade beef goes 'rotten' after five days, making it inedible. In Warband, pork and chicken are also affected by deterioration, though it takes a total of six days. The stages are:

  • [Meat] (Warband only)
  • Fresh [Meat]
  • Day-old [Meat]
  • Two Days-old [Meat]
  • Smelling [Meat]
  • Rotten [Meat]

Despite the degradation of the food, the morale bonus does not decease until the meat is fully rotten, at which point it is no longer edible. Food that can rot is best used when traveling with a large army, where its large morale bonus is most useful and where it can be consumed before it spoils.

List of FoodEdit

The following is a list of foods that appear in each game.

Mount & BladeEdit

NameBase ValueWeightQuantityMorale BonusSpoils?
Apples4420505No
Beef10320707Yes
Bread3220504No
Butter1506308No
Cabbages3015504No
Cheese956305No
Chicken7510506No
Dried Meat7215505No
Flour9150500No
Honey13653010No
Pork8515506No
Sausages6010405No
Smoked Fish5915505No
Wheat7750500No

WarbandEdit

In Warband, some foods can be used as a raw ingredient to make other food or trade goods through a productive enterprise.

NameBase ValueWeightQuantityMorale BonusSpoils?Made from...Made into...
Beef8020507YesCattle -
Bread5030508NoGrain -
Butter1506304No - -
Cabbages3015502No - -
Cheese756305No - -
Chicken9510508Yes - -
Dried Meat8515505No - -
Fruit4420504No - -
Grain3030502No -Bread, Ale
Grapes7540103No -Wine
Honey2205306No - -
Olives10040101No -Oil
Pork7515506Yes - -
Sausages8510405No - -
Smoked Fish6515504No - -

With Fire & SwordEdit

NameBase ValueWeightQuantityMorale BonusSpoils?
Apples4420503No
Beef8020502Yes
Beer12030505No
Bread5030503No
Butter1506302No
Cabbages3015503No
Cheese756303No
Chicken9510503Yes
Dried Meat8515502No
Flour8550501No
Grapes7540102No
Honey2205303No
Olives10040101No
Pork10015503Yes
Sausages8510404No
Smoked Fish6515502No
Wheat3030501No

Unobtainable foodEdit

Some foods exist as objects in the environment and cannot be obtained or eaten. These are most often seen in taverns, but may also decorate keeps and villages.

Goods
FoodsBeefBeerBreadButterCabbagesCheeseChickenDried Meat
FlourFruitGrainGrapesHoneyOlivesPorkSausagesSmoked Fish
TradeAleDate FruitDyesFlax BundleFursHempHidesIron
LeatherworkLinenOilPotteryPowderRaw SilkSaltShagSpice
ToolsVelvetVodkaWineWoolWool Cloth

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