- For weapons in the other Mount&Blade games, see Weapons.
Some of these stats may be obtained by subtracting the modifiers and thus verify=? There are more than version of certain weapons and have the same name. In some cases, the simple modifier might actually be a new weapon with the same name
Modifiers[]
Modifiers add or subtract to the base weapon to their appropriate statistic. The primary modifier, the secondary modifier, and then the weapon name, respectively, is what the weapon is called and the weapon name will always be present but the primary and secondary modifiers may or may not be present (e.g. Good Pistol, Heavy Club, Balanced Good Broadsword). Some weapons may not have certain modifiers available to them (e.g. You may never see a Masterwork Good Pistol). Some weapons may be confused with having a modifier such as the "Strong Longbow" but are actually the name of the item. Grenades and ammunition have no modifiers. Weapons with negative modifiers that push the weapon stats to 0 lose or may not show its stat (e.g. A bent pistol has a -3 damage modifier and it's thrust damage is 3 and thus is not displayed).
Primary Modifier[]
Modifier | Strength Req (Power Draw Req) | Speed | Damage(Bow Damage) | Cost |
---|---|---|---|---|
Masterwork | +6 (+4) | +1 | +9 (+5) | +1650% |
Tempered | - | - | +4 | (+670%) |
Strong | +2 (+2) | -3 | +3 | +360% |
Balanced | - | +3 | +3 | (+250%) |
Heavy | +1 | -2 | +2 | +20%(+90%?) |
Chipped | - | - | -1 | (-28%) |
Rusty | - | - | -3 | (-45%) |
Cracked | - | - | -5 (-5) | (-50%) |
Bent | - | -3 | -3 (-3) | (-35%) |
Primary Ammunition Modifiers[]
Modifier | Amount | Damage | Weight | Cost |
---|---|---|---|---|
Large Bag | +2 | - | + |
Secondary Ammuntion Modifiers[]
Modifier | Amount | Damage | Cost |
---|---|---|---|
Bent | - | -3 | -% |
Heavy | -2 | +2 |
Melee Weapons[]
One-handed weapons[]
One-handed Weapons are usually fast, light, and can be used with a shield. On the downside, they have a shorter reach and don't deal as much damage as Two-handed Weapons or Polearms.
Weapon | Str | Speed | Reach | Swing | Thrust | Weight | Base Value | Other |
---|---|---|---|---|---|---|---|---|
Bludgeon | - | 95 | 65 | 9b | - | 1.0 | 10 | - |
Broadsword |
10 | 87 | 110 | 23c | 18p | 1.5 | 400 | - |
Carpenter Axe |
7 | 85 | 60 | 22c | - | 1.5 | 100 | Bonus against shields |
Chekan |
11 | 93 | 70 | 25p | - | 1.5 | 700 | - |
Club |
12 | 98 | 60 | 28b | - | 2.3 | 850 | Can crush through blocks |
Cossack Saber |
7 | 101 | 95 | 22c | - | 1 | 625 | - |
Crowbill |
9 | 96 | 60 | 24p | - | 1.3 | 650 | - |
Eastern Broadsword |
- | 97 | 105 | 25c | 17p | 1.5 | 3000 | - |
Flanged Mace |
12 | 99 | 55 | 29b | - | 2 | 1200 | Can crush through blocks |
Good Broadsword |
10 | 88 | 110 | 26c | 21p | 1.5 | 800 | - |
Good Broadsword |
10 | 84 | 117 | 32c | 25p | 1.8 | 2000 | - |
Good Short Broadsword | 9 | 98 | 90 | 28c | 20p | 1.5 | 1000 | - |
Good Short Broadsword | 9 | 96 | 95 | 29c | 20p | 1.5 | 1200 | - |
Good Chekan | 12 | 94 | 70 | 28c | - | 1.5 | 900 | - |
Good Crowbill | 10 | 98 | 60 | 27p | - | 1.3 | 850 | - |
Good Hatchet | 9 | 99 | 60 | 30c | - | 1.8 | 1450 | Bonus against shields |
Good Sword |
- | 102 | 100 | - | 23p | .8 | 500 | - |
Good Sword | - | 104 | 97 | - | 25c | .8 | 650 | - |
Good Sword |
- | 106 | 100 | - | 27p | .8 | 800 | - |
Good Sword |
- | 108 | 100 | - | 30p | 1 | 1250 | - |
Good Yataghan | - | 104 | 80 | 26c | - | 1 | 1200 | - |
Hand-crafted Broadsword |
10 | 85 | 105 | 32c | 24p | 1.8 | 18000 | Purchased from town weapon masters |
Hand-crafted Czekan |
13 | 79 | 70 | 29p | - | 1.5 | 20000 | Purchased from town weapon masters |
Hand-crafted Damascus steel Saber |
9 | 90 | 93 | 32c | - | 1.3 | 14000 | Purchased from town weapon masters |
Hand-crafted Rapier |
- | 106 | 100 | - | 30p | 1 | 16000 | Purchased from town weapon masters |
Hand-crafted Saber |
8 | 100 | 95 | 29c | - | 1.3 | 11000 | Purchased from town weapon masters |
Hatchet |
8 | 102 | 50 | 28c | - | 1.3 | 1200 | Bonus against shields |
Koncerz |
9 | 91 | 125 | - | 27p | 1.5 | 2900 | Can crush through blocks |
Mace |
12 | 100 | 55 | 26b | - | 2 | 750 | Can crush through blocks |
Old Broadsword | 9 | 86 | 110 | 21c | 16p | 1.5 | 300 | - |
Old Hatchet | 8 | 100 | 50 | 20C | - | 1.3 | 650 | Bonus against shields |
Old Short Broadsword | 8 | 92 | 95 | 19c | 14p | 1.5 | 250 | - |
Saber | 7 | 94 | 95 | 22c | - | 1.3 | 650 | - |
Saber | 7 | 95 | 95 | 24c | - | 1.3 | 950 | - |
Saber | 7 | 97 | 95 | 24c | - | 1.3 | 800 | - |
Saber |
7 | 96 | 95 | 25c | - | 1.3 | 1100 | - |
Saber |
7 | 93 | 85 | 26c | - | 1 | 1300 | - |
Saber | 8 | 94 | 90 | 28c | - | 1.3 | 1450 | - |
Saber |
8 | 95 | 90 | 30c | - | 1.3 | 1600 | - |
Scottish Broadsword |
10 | 94 | 105 | 32c | 20p | 1.8 | 3000 | - |
Short Broadsword |
9 | 90 | 100 | 22c | 15p | 1.5 | 450 | - |
Simple Cossack Saber | 7 | 98 | 95 | 20c | - | 1 | 300 | - |
Simple Hatchet | 8 | 97 | 60 | 23c | - | 1.5 | 800 | Bonus against shields |
Simple Saber | 7 | 92 | 95 | 20c | - | 1.3 | 330 | - |
Simple Saber | 7 | 95 | 95 | 21c | - | 1.2 | 380 | - |
Simple Saber | 7 | 93 | 95 | 22c | - | 1.3 | 420 | - |
Simple Saber | 7 | 94 | 90 | 22c | - | 1.3 | 400 | - |
Simple Saber | 7 | 94 | 95 | 24c | - | 1.3 | 525 | - |
Simple Saber | 7 | 95 | 90 | 24c | - | 1.3 | 500 | - |
Simple Saber | 7 | 97 | 85 | 25c | - | 1 | 300 | - |
Simple Tatar Saber | - | 103 | 100 | 20c | - | 1 | 850 | - |
Simple Yataghan | - | 80 | 102 | 21c | - | 1 | 425 | - |
Tatar Saber |
- | 105 | 100 | 21c | - | 1 | 1200 | - |
Thrusting Sword |
- | 96 | 100 | - | 19p | 1 | 200 | - |
Thrusting Sword |
- | 100 | 97 | - | 21p | .8 | 300 | - |
Thrusting Sword |
- | 99 | 100 | - | 23p | 1 | 370 | - |
Yataghan |
- | 104 | 80 | 24c | - | 1 | 750 | - |
Two-handed weapons[]
Two-handed weapons include large axes and swords. They can deal more damage per-hit and have a longer reach than their one-handed counterparts, but you cannot use a shield with them and they generally attack more slowly. In With Fire and Sword, the selection of two-handed weapons is far more limited than in Mount&Blade or Warband, and no two-handed weapons can be used on horseback. They do, however, provide high damage, and all two-handed weapons deal increased damage vs. shields.
Weapon | Str | Speed | Reach | Swing | Thrust | Weight | Base Value | Other |
---|---|---|---|---|---|---|---|---|
Claymore |
13 | 88 | 125 | 40c | 22p | 3 | - |
Bonus against shields Cannot be used on horseback |
Claymore |
13 | 92 | 125 | 34c | 30p | 3 | - |
Bonus against shields Cannot be used on horseback |
Hand-crafted Pole-axe |
12 | 80 | 120 | 36c | - | 2.3 | - |
Bonus against shields Cannot be used on horseback Can crush through blocks Purchased from town weapon masters |
Hand-crafted Two-handed Sword |
13 | 80 | 125 | 37c | 33c | 3 | - |
Bonus against shields Cannot be used on horseback Purchased from town weapon masters |
Lumberman Axe |
8 | 89 | 80 | 25c | - | 2 | - |
Bonus against shields Cannot be used on horseback |
Pole-axe |
11 | 83 | 120 | 37c | - | 2.3 | - |
Bonus against shields Cannot be used on horseback Can crush through blocks |
Pole-axe |
11 | 86 | 117 | 42c | - | 2.5 | - |
Bonus against shields Cannot be used on horseback Can crush through blocks |
Two-handled Sword |
14 | 84 | 140 | 37c | 30p | 4 | - |
Bonus against shields Cannot be used on horseback Can crush through blocks |
Two-handled Sword |
14 | 80 | 140 | 43c | 22p | 4.5 | - |
Bonus against shields Cannot be used on horseback Can crush through blocks |
Polearms[]
Polearm weapons include spears, lances, and halberds. Generally, they have a longer reach than other weapons, though this can be a disadvanged in close-quarters fighting. Many polearms require both hands to wield, and as such cannot be used in conjunction with a shield. As in the original Mount&Blade games, lances can be "couched" to deal heavy damage while mounted and charging.
Weapon | Str | Speed | Reach | Swing | Thrust | Weight | Base Value | Other |
---|---|---|---|---|---|---|---|---|
Balanced Pike |
8 | 78 | 325 | - | 31p | 2 | - |
Cannot be used on horseback Can crush through blocks |
Cavalry Lance |
7 | 84 | 160 | - | 24p | 1 | - | Can crush through blocks |
Cavalry Lance |
9 | 78 | 180 | - | 26p | 1.3 | - | Can crush through blocks |
Halberd |
12 | 77 | 160 | 24c | 26p | 3 | - |
Cannot be used on horseback Can crush through blocks |
Hussar Lance |
12 | 62 | 320 | - | 26p | 2.5 | - | Can crush through blocks |
Hussar Lance |
12 | 55 | 320 | - | 30p | 2.5 | - | Can crush through blocks |
Lance |
8 | 81 | 190 | - | 25p | 1.3 | - | Can crush through blocks |
Old Pike |
7 | 74 | 320 | - | 20p | 1.8 | - |
Cannot be used on horseback Can crush through blocks |
Pike |
7 | 79 | 320 | - | 23p | 1.8 | - |
Cannot be used on horseback Can crush through blocks |
Pike |
8 | 75 | 325 | - | 28p | 2 | - |
Cannot be used on horseback Can crush through blocks |
Pitchfork |
- | 82 | 165 | - | 16p | 1.8 | - | - |
Scythe |
- | 79 | 180 | 16c | 12p | 2 | - | - |
Simple Lance |
- | 85 | 175 | - | 23p | 1 | - | Can crush through blocks |
Simple Pike |
7 | 73 | 325 | - | 26p | 2 | - |
Cannot be used on horseback Can crush through blocks |
Sovnya |
- | 79 | 150 | 26c | 24p | 2.5 | - | - |
Ranged Weapons[]
With Fire and Sword introduces firearms to Mount&Blade gameplay, significantly changing battle strategies. Bows are still available in various forms as well, but crossbows are not. Throwing weapons have been replaced by grenades, which can deal heavy damage to many troops at once. Grenades, however, are single-use weapons and do not refill as other ammunition does.
Firearms[]
Firearms generally fall into three main categories: pistols, carbines, and muskets. Pistols and carbines can be used while mounted; muskets cannot. Firearms can also be used as improvised melee weapons. By pressing "x", the weapon can be used in melee combat, though the damage is quite low compared with other weapons.
Weapon | Str | Ranged | Accuracy | Reload Speed | Shot Speed | Swing | Thrust | Melee Speed | Melee Length | Weight | Base Value | Other |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Double-barreled Dutch Carbine |
9 | 80p | 80 | 32 | 125 | 10b | 5b | 85 | 80 | 5.3 | 45000 | Purchased from town weapon masters |
Double-barreled Wheellock Carbine | 9 | 77p | 79 | 30 | 120 | 10b | 5b | 85 | 80 | 5.3 | 38000 | Purchased from town weapon masters |
Double-barreled Dutch Pistol |
8 | 85p | 85 | 46 | 146 | 7b | 3b | 95 | 40 | 3.3 | 70000 | Purchased from town weapon masters |
Double-barreled Miquelet Pistol |
8 | 80p | 82 | 44 | 125 | 7b | 3b | 95 | 40 | 3.3 | 55000 | Purchased from town weapon masters |
Dutch Pistol |
6 | 81p | 82 | 63 | 125 | 7b | 3b | 95 | 40 | 2.3 | 16000 | Purchased from town weapon masters |
Good Pistol |
6 | 69p | 73 | 61 | 105 | 7b | 3b | 95 | 40 | 2.3 | 3400 | - |
Good Pistol |
6 | 71p | 75 | 59 | 110 | 7b | 3b | 95 | 40 | 2.5 | 3600 | - |
Hand-crafted Carbine |
8 | 90p | 78 | 29 | 142 | 10b | 5b | 85 | 80 | 4.3 | 15000 | Purchased from town weapon masters |
Hand-crafted European Musket |
9 | 97p | 97 | 40 | 165 | 12b | 7b | 75 | 100 | 5.8 | 28000 |
Cannot be used on horseback Purchased from town weapon masters |
Hand-crafted Pistol |
6 | 78p | 79 | 64 | 115 | 7b | 3b | 95 | 40 | 2 | 12000 | Purchased from town weapon masters |
Hand-crafted Turkish Musket |
9 | 103p | 95 | 39 | 163 | 12b | 7b | 75 | 100 | 6 | 25000 |
Cannot be used on horseback Purchased from town weapon masters |
Handmade Firearm |
7 | 66p | 69 | 23 | 122 | 11b | 6b | 75 | 100 | 6 | 225 | - |
Handmade Firearm |
7 | 67p | 71 | 23 | 120 | 11b | 6b | 75 | 100 | 6 | 250 | - |
Matchlock Carbine |
7 | 71p | 72 | 35 | 120 | 10b | 5b | 85 | 80 | 5 | 480 | - |
Matchlock Carbine |
7 | 72p | 73 | 36 | 119 | 10 | 5b | 85 | 80 | 5.3 | 490 | - |
Matchlock Musket |
8 | 79p | 79 | 25 | 130 | 12b | 7b | 75 | 100 | 7 | 600 | Cannot be used on horseback |
Matchlock Musket |
8 | 80p | 78 | 26 | 129 | 12b | 7b | 75 | 100 | 7.5 | 640 | Cannot be used on horseback |
Matchlock Musket |
8 | 82p | 77 | 26 | 136 | 12b | 7b | 75 | 100 | 7.8 | 580 | Cannot be used on horseback |
Good Matchlock Musket | 8 | 84p | 79 | 29 | 139 | 12b | 7b | 75 | 100 | 7.3 | 1800 | Cannot be used on horseback |
Miquelet Carbine |
8 | 81p | 80 | 43 | 130 | 10b | 5b | 85 | 80 | 4.3 | 4800 | - |
Good Miquelet Carbine | 8 | 83p | 81 | 44 | 132 | 10b | 5b | 85 | 80 | 4.3 | 5500 | - |
Miquelet Musket |
9 | 90p | 89 | 35 | 154 | 12b | 7b | 75 | 100 | 5.8 | 6000 | Cannot be used on horseback |
Miquelet Musket |
9 | 93p | 88 | 33 | 160 | 12b | 7b | 75 | 100 | 6.3 | 5300 | Cannot be used on horseback |
Miquelet Musket | 9 | 92p | 90 | 37 | 160 | 12b | 7b | 75 | 100 | 5.8 | 7000 | Cannot be used on horseback |
Good Miquelet Musket | 9 | 95p | 89 | 34 | 170 | 12b | 7b | 75 | 100 | 6 | 6900 | Cannot be used on horseback |
Old Pistol |
6 | 42p | 60 | 43 | 90 | 7b | 3b | 95 | 40 | 2.5 | 475 | - |
Pistol | 6 | 48p | 66 | 45 | 100 | 7b | 3b | 95 | 40 | 2 | 600 | - |
Pistol |
6 | 66p | 67 | 47 | 95 | 7b | 3b | 95 | 40 | 2.3 | 600 | - |
Simple Wheellock Carbine |
8 | 76p | 76 | 40 | 123 | 10b | 5b | 85 | 80 | 4.5 | 2500 | - |
Simple Wheellock Musket | 9 | 83 | 82 | 29 | 140 | 12b | 7b | 75 | 100 | 6.5 | 2100 | Cannot be used on horseback |
Wheellock Carbine |
8 | 78p | 78 | 42 | 125 | 10b | 5b | 85 | 80 | 4.3 | 3400 | - |
Wheellock Musket |
9 | 85p | 86 | 31 | 152 | 12b | 7b | 75 | 100 | 6.3 | 3600 | Cannot be used on horseback |
Wheellock Musket |
9 | 88p | 83 | 30 | 150 | 12b | 7b | 75 | 100 | 6.8 | 3000 | Cannot be used on horseback |
Bows[]
Weapon | Power Draw | Damage | Accuracy | Speed | Weight | Base Value | Other |
---|---|---|---|---|---|---|---|
Bow |
2 | 24 | 96 | 90 | 1 | - | - |
Composite Bow |
4 | 30 | 99 | 85 | 1.3 | - | |
Hand-crafted Bow |
6 | 27 | 93 | 90 | 1.2 | - | Purchased from town weapon masters |
Longbow |
- | 18 | 92 | 98 | .8 | - | |
Longbow |
1 | 19 | 94 | 94 | .8 | - | - |
Tatar Bow |
5 | 25 | 94 | 91 | 1.3 | - | Purchased from town weapon masters |
Tatar Bow |
3 | 26 | 97 | 90 | 1 | - |
Grenades[]
Weapon | Damage | Speed | Shard Radius (Paces) | Damage Radius (Paces) | Amount | Weight | Base Value |
---|---|---|---|---|---|---|---|
Large Grenade |
175b | 65 | 7 | 2 | 3 | 4 | 1800 |
Medium Grenade |
104b | 67 | 5 | 2 | 5 | 4 | 1400 |
Small Grenade |
100b | 70 | 3 | 2 | 7 | 4 | 1000 |
Ammunition[]
Weapon | Amount | Damage | Weight | Base Value |
---|---|---|---|---|
Arrows |
27 | - | 2 | 100 |
Bullets |
16 | +3 | 2 | 150 |
Bullets |
15 | +4 | 2.5 | 400 |
Tatar Arrows |
27 | +1 | 2.3 | 300 |
Barbed Arrows |
27 | +2 | 2.5 | - |
Eastern Arrows |
30 | +1 | 2.5 | 500 |
Forged Arrows |
27 | +3 | 2.8 | 1200 |
Heavy Bullets |
14 | +5 | 3 | - |
Equipment |
---|
Melee weapons — One-handed weapons (WF&S) • Two-handed weapons Two-handed/One-handed weapons • Polearms (WF&S) • Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) • Crossbows • Thrown weapons • Firearms (WF&S) Armor — Body Armor (WF&S) • Helmets (WF&S) • Gloves (WF&S) Boots (WF&S) • Shields (WF&S) Other — Horses • Arena Equipment |