Diplomacy is a popular mod for Mount&Blade: Warband. It is intended to add many new features to enhance the native gameplay experience.
The last update to the mod by its original creator was in 2012, which means attempting to load a save from the current native version (1.174 as of November 2022) will result in a crash. Thankfully, someone updated the mod to work with recent saves, and to also add some new features. The updated version of the mod can be found in the Steam Workshop, with a Dropbox link also available for a manual install if preferred.
Features[]
As vassal[]
- Persuasion attempts to convince your king to start a war.
- Appoint a chamberlain, who will decrease tax inefficiency by 10% and give you the ability to set tax rates. This gives you a possibility to influence center relation and prosperity. In addition he will take care of paying wages and collecting income as well as giving you the ability to secure your money.
- Let your companions pick items from the chamberlain item pool (autoloot).
- Appoint a constable who recruits and trains troops and provides information about garrisons and troops of lords.
- Send patrols to important locations.
- Appoint a chancellor who sends gifts to lords, settlements or ladies and messengers to lords.
- Village and town riots may occur if the people hate you and have to pay high tax rates. Counter them or negotiate with the leader.
- Let your spouse buy some food.
- Pay staff salary.
- Troops will start running away if you go into debts.
- Return fiefs to your king, he won't like this, though.
- Move your residence (via spouse).
- Negotiate Mid-siege surrender/walk-out terms if defending your own keeps and towns.
- Affiliate to families.
- Send scouts to settlements.
- Pay to avoid defeat.
- Have your spouse join your party (beware that, if your spouse is female, they will be EXTREMELY weak and require a lot of grinding)
As king[]
- Threaten other kingdoms with war and try to squeeze money out of them.
- If a faction sues for peace you will have the option to set terms.
- Possiblity to send a gift to another faction (fief or money).
- Send a spy to another kingdom.
- Form an alliance, conclude a defensive pact, sign a trade agreement or conclude a non-aggression treaty with another faction.
- Change the domestic policy of your kingdom. Choose between Centralization/Decentralization, Aristocracy/Plutocracy, Serfdom/Free subjects, Quality/Quantity which affects trade income, vassals armies size, AI army strength, relation between king and vassals as well as tax inefficiency.
- When asking for a truce you will get the option to pay and/or give fiefs to conclude a truce.
- If another faction recognizes you as king you will have the option to ask for help against your enemy and in certain circumstances support the decision by paying money.
- Choose your faction culture so all your lords will recruit the same type of troops.
- Exchange or release your (own) prisoners.
- Distribute spoils of war after you conquered a town or castle.
- Send emissaries to persuade lords to join your kingdom.
- Most of the As a Vassal features
Misc/Technical[]
- Mod works with native save games.
- Battle continuation and free death cam.
- Amount of recruits available in villages will depend on honour, renown, being owner, being king, domestic policies.
- Horses will become slower if they are wounded.
- New visual presentation of faction relations.