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Diplomacy is a popular mod for Mount&Blade: Warband. It is intended to add many new features to enhance the native gameplay experience.

The last update to the mod by its original creator was in 2012, which means attempting to load a save from the current native version (1.174 as of November 2022) will result in a crash. Thankfully, someone updated the mod to work with recent saves, and to also add some new features. The updated version of the mod can be found in the Steam Workshop, with a Dropbox link also available for a manual install if preferred.

Features[]

As vassal[]

  • Persuasion attempts to convince your king to start a war.
  • Appoint a chamberlain, who will decrease tax inefficiency by 10% and give you the ability to set tax rates. This gives you a possibility to influence center relation and prosperity. In addition he will take care of paying wages and collecting income as well as giving you the ability to secure your money.
  • Let your companions pick items from the chamberlain item pool (autoloot).
  • Appoint a constable who recruits and trains troops and provides information about garrisons and troops of lords.
  • Send patrols to important locations.
  • Appoint a chancellor who sends gifts to lords, settlements or ladies and messengers to lords.
  • Village and town riots may occur if the people hate you and have to pay high tax rates. Counter them or negotiate with the leader.
  • Let your spouse buy some food.
  • Pay staff salary.
  • Troops will start running away if you go into debts.
  • Return fiefs to your king, he won't like this, though.
  • Move your residence (via spouse).
  • Negotiate Mid-siege surrender/walk-out terms if defending your own keeps and towns.
  • Affiliate to families.
  • Send scouts to settlements.
  • Pay to avoid defeat.
  • Have your spouse join your party (beware that, if your spouse is female, they will be EXTREMELY weak and require a lot of grinding)

As king[]

  • Threaten other kingdoms with war and try to squeeze money out of them.
  • If a faction sues for peace you will have the option to set terms.
  • Possiblity to send a gift to another faction (fief or money).
  • Send a spy to another kingdom.
  • Form an alliance, conclude a defensive pact, sign a trade agreement or conclude a non-aggression treaty with another faction.
  • Change the domestic policy of your kingdom. Choose between Centralization/Decentralization, Aristocracy/Plutocracy, Serfdom/Free subjects, Quality/Quantity which affects trade income, vassals armies size, AI army strength, relation between king and vassals as well as tax inefficiency.
  • When asking for a truce you will get the option to pay and/or give fiefs to conclude a truce.
  • If another faction recognizes you as king you will have the option to ask for help against your enemy and in certain circumstances support the decision by paying money.
  • Choose your faction culture so all your lords will recruit the same type of troops.
  • Exchange or release your (own) prisoners.
  • Distribute spoils of war after you conquered a town or castle.
  • Send emissaries to persuade lords to join your kingdom.
  • Most of the As a Vassal features

Misc/Technical[]

  • Mod works with native save games.
  • Battle continuation and free death cam.
  • Amount of recruits available in villages will depend on honour, renown, being owner, being king, domestic policies.
  • Horses will become slower if they are wounded.
  • New visual presentation of faction relations.

External links[]

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