Bandit lair

Map icon.

Bandit Camps were introduced in Mount&Blade: Warband.

These camps act as the main base for bandit gangs. When reaching a bandit camp, you have the option of leaving it alone or attacking it. Due to the narrow entrances to the camps, cavalry cannot be used in the battle. If the base is destroyed, you are presented with the loot screen with their 'ill-gotten gains' (usually bandit arms and armour, with a few villagers' supplies). However if you fail, the bandits leave the camp and build another camp somewhere else (and continue to plague anyone who passes by).

These camps are often the target of quests for a lord who owns a nearby town. If you fail to eliminate the camp while taking on such a quest, you have to explain this to the lord. You will not lose any relation with the lord and if you ask for a task immediately afterwards, he will give you another chance at destroying the bandits.

The bandit camps are usually good targets of opportunity for new characters since they are filled with items that can be used early on or sold for money. Attacking the camps with a shield and one-handed weapon is recommended since most bandits use ranged weapons.

The camps consist of some caves, longboats, a tent, or a shack. These are the spawning points of the bandits there.

Bandits will stand ground in front of cave or uphill before you come close or attack. If some of them are neutralized, more bandits will spawn. As their men start to run out, looters rather than bandits will sally out desperately.

After destruction, bandit camps can respawn almost immediately, though usually in a different area where you will have to rediscover it. However, it is possible to witness the new camp appear right after the old camp has vanished if it spawns within the same general vicinity. If the camp does not respawn quickly, the bandits will wander about in the same way as looters and deserters, often ending up far away from their initial spawn location.


There is only one camp of each type on the map at a given time. Once discovered, they will remain visible until they are destroyed.

Locating a bandit camp can be a hard job as camp locations are pretty random. It is possible to ask caravans (and perhaps other passersby) for help locating the bandits. Another option is to find a group that is currently "travelling", as this means they are returning home to resupply. Just follow them at a safe distance and allow them to lead the way.

Here are some tips for finding each kind of bandit camp:

Sea raiders land on the northern coastline of Calradia, along the shore between Rivacheg and Wercheg. Sea Raiders are the best equipped of all bandit types, so they may pose a struggle for new or low level characters. However, because of their difficulty they are also the best source of high value loot and experience.
These are found in forests, usually ones teeming with bandits. They can be hard to spot amongst the dense woodlands. Commonly found north of Uxkhal and the forests surrounding Ibiran.
These are found around in and around the steppe areas of Calradia. Commonly found around Khergit areas, such as Ichamur and Narra.
These are usually found in snowy areas of the map, such as around Khudan or Rivacheg. Tundra bandits have fairly decent weapons and armour, so they may be difficult early in the game.
These are found in the arid, desert parts of the map which are initially controlled by the Sarranid Sultanate. These hideouts contain tents with an oasis in the centre.
Usually located in Rhodok territory and close to mountains such as around Veluca.


Bandit Camp

When the object of a quest, camps are labeled in blue.

The lords providing the quests to eliminate a bandit camp are:

Bandit Camp Quest Town Default Lord
Sea Raider Landing Rivacheg Boyar Meriga
Forest Bandit Camp Uxkhal Count Delinard
Steppe Bandit Lair Ichamur Tonju Noyan
Tundra Bandit Lair Khudan Boyar Vuldrat
Desert Bandit Lair Ahmerrad Emir Hamezan
Mountain Bandit Hideout Veluca Count Matheas

If you discover a bandit camp at random, it is always good to visit the respective lord first to maximize experience and denar gain. The lords may change as the game proceeds, as the town may be conquered and given to another faction and lord.

Training StrategyEdit

Instead of actually destroying a bandit camp, it can be quite useful to use it as a source of non-faction fights in order to train your units. Bandits will regularly spawn in the areas of their camps, sometimes in groups of 50+ that you can chase down and kill for their spoils and experience. This method avoids any losses in relation with other nobles every time you want to fight. Once you locate a bandit camp, just clear the area of bandits on the map but do not remove the camp itself, and the next time you feel like fighting bandits you'll know exactly where to find them.

Bandit camps do respawn after you destroy them, although not in the exact same place. Just find a place with lots of bandits clumped up, and you know it's there somewhere.

For this option it's recommended you chose a forest bandit (easiest), mountain bandit (medium), or sea raider base (hardest). This is because desert and steppe bandits are on horseback, which is another factor to worry about if what you're after is efficient combat and loot.

It is very easy to attack any sized bandit group if you are slow. You only have to have a lot of food so you can stay still.

  1. Get a lot of food.
  2. Find a bandit camp.
  3. Click the bandit camp and go to it. When given the option to attack, press leave.
  4. Go to camp and press "wait" (in Warband, ctrl+spacebar can make time go faster than normal, spacebar just passes time normally).
  5. Wait until a bandit group attacks you. They will eventually return to their camp sometime at night. If you have a large enough party you can wait near their camp and before too long, most of the bandits will have left their camp and will pace back and forth (towards the camp, away from the camp, towards the camp, etc.) around it. Here, you will have easy pickings from a large number of bandits without ever attacking the camp.