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For the With Fire & Sword version, see Bandit (With Fire & Sword).
Bandit

Bandit

Culture
Weekly Wages
4 denars
Upgrades To...
Upgrade Cost
20 denars
Exp For Kill
80 xp
Ransom Value
66 denars

Bandits are a special type of bandit only encountered during quests such as Rescue kidnapped girl and Deal with troublesome bandits or when ambushed at night in a town, village or castle.

If captured and recruited, they can be upgraded to Brigands or Mercenary Swordsmen. Alternatively, they can be sold to a Ransom Broker for 66 denars each.

Stats and equipmentEdit

Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see Troop stats.

Bandit (unit) - Default Stats and Equipment
Attributes
Stat Points
Level 10
Strength 7
Agility 5
Intelligence 4
Charisma 4
Health 44
Armor
Helmets
(Possible): Leather Cap
Body Armor
Rawhide Coat, Leather Jerkin, Nomad Armor
Boots
(Possible): Nomad Boots, Wrapping Boots
Gloves
None
Skills
Skill Points
Ironflesh 0
Power Strike 0
Power Throw 0
Power Draw 1
Weapon Master 0
Shield 0
Athletics 0
Riding 1
Horse Archery 0
Looting 0
Trainer 0
Tracking 0
Tactics 0
Path-finding 0
Spotting 0
Inventory Management 2
Wound Treatment 0
Surgery 0
First Aid 0
Engineer 0
Persuasion 0
Prisoner Management 1
Leadership 1
Trade 2
Proficiencies
Weapon Type Points
One Handed Weapons 60
Two Handed Weapons 60
Polearms 60
Archery 60
Crossbows 60
Throwing 60
Weapons
Melee Weapons
Spiked Mace, Nordic Sword, Falchion
Ranged Weapons
(Possible): Short Bow, Arrows
Shields
(Possible): Nordic Shield
Mount
(Possible): Saddle Horse

GalleryEdit

Bandit Troops
Mount&BladeLooterSteppe BanditForest BanditMountain BanditSea RaiderDeserters
WarbandBanditBrigandDesert BanditTaiga Bandit
With Fire & SwordLooterBanditBrigandTatar RaiderRebel

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