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An example of Attributes in Mount&Blade.

Your character has four major attributes, which affect what you can do in very profound ways. Attributes do two things: they give you some kind of immediate advantage, and they also allow you to increase skills that are dependent on that attribute. Strength and Intelligence also allow better armor or books to be used, respectively. Skills can only be raised to one third of a certain attribute (rounded down). For example, Ironflesh is a Strength based skill, so a character with 14 Strength can only raise their Ironflesh up to level 4, while 15 Strength will allow Ironflesh up to level 5. Furthermore, each attribute carries its own benefits. See the section on Skills for more information.

When you create a new character after selecting a background, you will get four points to spend on attributes, and upon each level-up, you will receive one more. These choices cannot be changed once committed, so be sure to spend them wisely!

The maximum level for attributes is 63.

Attributes TableEdit

There are four attributes in the game:

Name Abbr. Description Regulated Skills
Strength STR Each point in this attribute raises your hit points by 1. (Hidden bonus: increases melee damage dealt to enemies). Ironflesh, Power Strike, Power Draw, Power Throw/Grenade Throwing
Agility AGI

Each point in this attribute increases your attack speed by 0.5% and gives you 5 bonus Weapon Proficiencies points (Hidden bonus: increases movement speed).

Weapon Master, Shield, Riding, Athletics, Horse Archery/Shooting from Horseback, Looting
Intelligence INT Each point in this attributes gives you a bonus skill point. Trainer, Tracking, Tactics, Path-finding, Spotting, Inventory Management, Wound Treatment, Surgery, First Aid, Engineer, Persuasion.
Charisma CHA Each point in this attribute increases your maximum party size by 1. Prisoner Management, Leadership, Trade

Attribute RequirementsEdit

Armor either has no attribute requirement or Strength requirements between 6 and 9 (Plate Armor). The Black Armor has a requirement of 10. Heavy helmets such as the Winged Helmet also have a requirement of 10.

Melee weapons will require between 8 (Scimitar) to 12 (Sledgehammer) Strength, but certain weapon modifiers can add 1, 2, or 4 to Strength required.

Thrown and Bow weapons indirectly require minimum Strength, due to their Skill requirements. Thrown weapons need 0-4 Power Throw before modifiers and Bows 0-4 Power draw before modifiers.

Some Crossbows have strength requirements, those are in the 8-10 Range (10 for the Siege Crossbow).

Horses indirectly require Agility, as they require Riding skill. Armored horses require a minimum of 12 Agility (4 Riding). The modifiers Stubborn or Champion also increase skill requirements; +1 and +2 Riding respectively.

Books have Intelligence requirements between 7-12.

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